News

Erockus Arcade v10.6 is released!

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Erockus ARCADE is a simple frontend for MAME.

Changelog:

(Mac and Windows )

- Updated for MAME .256

SuperModel WIP (x86/x64) v0.3a Build 230226 is released!

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Supermodel emulates Sega's Model 3 arcade platform, allowing you to play a number of ground-breaking arcade classics on your PC. It uses OpenGL and the SDL library, and can run on Windows, Linux, and Mac OS X.

Changelog:

– Update README.md with macOS build and run instructions
– Misc fixes

MedGui Reborn v0.123 is released!

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MedGui Reborn ia a Windows Front-End/Gui for Mednafen multi-system emulator.

Changelog:

– Fixed wrong disabled groupbox on MedClient
– hidden the link to BSFree due to link not available anymore
– Disabled horizontal overscan area option on PCE_FAST module (thx skalt711 for report the bug)
– Fixed relative path problem (thx ZzackK for bug report)
– Fixed a bug with wrong stored record codec parameter (thx ZzackK for bug report)
– Fixed a bug with psx game with multiple « [ » on cheat manager
– Fixed a bug with sbi patch path
– Changed icon showed on m3u detection
– Added MedClient load at Startup (thx ZzackK for suggestion)
– On MedClient swapped « Utra Crappy IRC » with « qwebirc » by webbrowser component, due to any bugs encountered on IrcClient.dll (many many thx to ZzackK for report bugs and test)
– Fixed a crash at launch of MedPad that appear when datagridview is empty
– Changed gamesdatabase URL
–...

Joyce v2.5.1 is released!

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Joyce emulates the Amstrad PCW on Unix, Windows and Mac OS X. Since it's written using SDL, it shouldn't be too hard to port it to other platforms such as MacOS Classic or BeOS.

Joyce v2.5.1 Changelog:
Fixes for parallel port emulation within ANNE.

negamame0252-2 is released!

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Negatron is a MAME dedicated front-end that has then been engineered to ease the task for users and be as intuitive as possible. On its first release in November 2015, it was the very first front-end to fully unlock the possibilities of machine configurations available in MAME. Some other front-ends caught up since. But when MAME changed its way to provide information to third-party front-ends in May 2017 with v0.186, it also prevented access to some important information to front-ends. In June 2018, Negatron has once again reiterated its prowess by working in association with the new MAME derivative called NegaMAME. NegaMAME behaves exactly like official MAME. But it simply adds a command that third-party front-ends can use to get back the information missing in MAME since v0.186, effectively helping Negatron to regain full access to all the features it already had in 2015.

RMG v0.3.8 is released!

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Rosalie's Mupen GUI is a free and open-source mupen64plus GUI written in C++. It offers a simple-to-use user interface.

RMG changelog:

Fix RMG not having the correct video size in some cases (i.e on a WM where resizing is not allowed to be done by an application)
Fix translations not working in GLideN64 (see gonetz/GLideN64#2764)
Add -n/--nogui commandline option
Add -d/--debug-messages commandline option
Add hotkeys for graphics, audio, RSP and input settings
Add hotkey for viewing the log
Add SIGINT and SIGTERM handling on linux
Add "Check For Updates" to "View" in the toolbar
Add information about LLE plugins in the settings dialog
Add support for toggling visibility of columns in the ROM browser list view (thank you @RetraCarteR)
Add date and time to the save state slot items in "Current Save State" menu in the menubar
Add date and time to the OSD when selecting a save state slot
Add failure messages to the OSD when loading/saving a save state fails...

Raine v0.95 is released!

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RAINE is an Emulator for Arcade games. Raine is a M68000 and M68020 arcade game emulator. Raine emulates some M68000 and M68020 arcade games and is mainly focused on Taito and Jaleco games hardware. It started as an experiment with the Rainbow Islands romset, dumped by Aracorn/Romlist. Raine can emulate many nice games now, and new games (previously unemulated) are appearing weekly.

Chamgelog:

It goes with a dll update, a few dlls were updated including sdl2, so it's advised to update for all windows users, the new packages are dlls32-0.95.7z for 32 bits and dlls64-0.95.7z for 64 bits.

2023-02-24 Recent Releases

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* Joyce 2.4.1/2.5.1 [Amstrad] - http://www.seasip.info/Unix/Joyce/index.html

* Flycast Dojo 0.5.16 [Arcade] - https://github.com/blueminder/flycast-dojo/releases

* Raine 0.94.12b [Arcade] - https://raine.1emulation.com/download/latest.html

* MAME 0.252 for RPi - https://stickfreaks.com/mame/

* Pantheon 12.406 [Multi-system] - http://bostjan-grandovec.si/Content/Download.htm

* AmiArcadia 29.36, WinArcadia 29.36, DroidArcadia 1.0 [s2650-based] - https://amigan.yatho.com/

MAME v0.252 is released!

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After almost two months, we’re ready to release MAME 0.252, the first MAME release of 2023! As promised, there are some big updates, and some of them may require you to make a few adjustments to your MAME setups. In particular, the modules MAME uses to handle input and output (e.g. video, sound and controllers) have been cleaned up, fixing lots of bugs and resource leaks.
First of all, the BGFX video module has had a serious overhaul. Numerous issues affecting artwork rendering have been fixed, and toggling full-screen mode no longer crashes. MAME now saves many BGFX video settings to your CFG files for each emulated system.
Game controller handling has also been overhauled. The downside is that you may need to reconfigure inputs for MAME. The upside is that things should work better out-of-the-box, with better default input assignments for more controllers:
  • For Windows users, more XInput controllers are fully supported, including guitars, the DJ Hero turntable, and...

RMG v0.3.7 is released!

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Rosalie's Mupen GUI is a free and open-source mupen64plus GUI written in C++.

It offers a simple-to-use user interface.

Changelog:
  • Fix icons not showing up in some cases when migrating from a version before v0.3.6
  • Fix plugin settings not being loaded properly in the settings dialog when migrating from a version before v0.3.6

Vita3K Android Release 3 is released!

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This repository contains the public releases and CI (automated build) for the Vita3K Android version. Vita3K Android is an experimental PlayStation Vita emulator for Android. It comes as an APK, ready for you to install.

Minimum requirements are as follow:
  • ARM64 device
  • Vulkan 1.0 support
  • Android 7+ (Note: If your device supports Vulkan, it's Android 7 or higher)

  • Automatically clear the shader cache when starting a game with a different driver, because nobody does this (note: this invalidates existing shader caches)
  • Add scrolling to save dialogs
  • Use proper file name for custom driver installation and zip installation
  • Show notification when a Vitamin dump is detected
  • Improve error handling while installing pkg
  • Fix the onscreen overlay on some more devices
  • Remove Write_External_Storage permission on recent Android versions
  • Update ndk to 25.2.9519653
  • rebase to Vita3K PC version:
  • Add game compatibility in the...

Raine v0.94.11 is released!

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RAINE is an Emulator for Arcade games. Raine is a M68000 and M68020 arcade game emulator. Raine emulates some M68000 and M68020 arcade games and is mainly focused on Taito and Jaleco games hardware. It started as an experiment with the Rainbow Islands romset, dumped by Aracorn/Romlist. Raine can emulate many nice games now, and new games (previously unemulated) are appearing weekly.

Changelog:

- daioh displays correctly its controls in the gui, and not as a 6 buttons fighting game anymore
- update for the turbo key (DEL by default) : it was still displaying the fps as an int when it has been a float for years now, so its display was totally wrong, it now displays the fps reached while the speed was unlimited, and opengl double buffer is temporary disabled when using this so that the speed is not limited by the video hardware.
- fix bad color for the status bar in the cheats dialog when there is a message...
- fix for a crash in 32 bits, it happened in...

XRoar v1.3.1 is released.

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XRoar is a Dragon emulator for Linux, Unix, OS X, GP32, Nintendo DS and Windows. Due to hardware similarities, XRoar also emulates the Tandy Colour Computer (CoCo) models 1 & 2.

Changelog:

Further GIME VSC tweaks
Allow preemption of Control key (for CoCo 3)
Fix GTK+ zoom in/out
Work around build issues on Apple Silicon [Allen Huffman, Blair Leduc]

Xemu v0.7.84 is released!

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Original Xbox Emulator​

A free and open-source application that emulates the original Microsoft Xbox game console, enabling people to play their original Xbox games on Windows, macOS, and Linux systems.

Changelog:

smc: Implement read/write of SMC error code storage

Flycast Dojo v0.5.15 is released!

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Flycast Dojo is a fork of Flycast, a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from Reicast, with a focus on netplay features and replay. We intend to keep Flycast Dojo updated with the latest downstream changes made to the parent project.

  • Linux: Fix broken Settings tabs
  • Linux AppImage Dojo optimizations, allows for Linux desktop standards and portable install with FLYCAST_ROOT (for Fightcade)
  • Enable automatic crash reporting (no more having to manually hand me dumps)
  • Windows & Linux: Add "Open" buttons alongside Home/Data/Config directories for easy access from Settings menu
  • Help button points to updated Documentation page

Upstream Changes

  • Linux AppImage support ( @flyinghead )
  • Force SDL build on Linux to include libdecor for Wayland (...

Play! v0.59 is released!

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Play! is a PlayStation2 emulator for Windows, macOS, UNIX, Android, iOS & web browser platforms.

Changelog:

– Vulkan: Fetch correct component when discarding alpha.
– Misc fixes

Flycast V2.1 is released!

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Flycast is a multi-platform Sega Dreamcast, Naomi, Naomi 2, and Atomiswave emulator derived from reicast.

Changelog:

– Full framebuffer emulation (Densha de Go 2, homebrew)
– Linux AppImage builds
– Automatic crash reporting with Sentry
– Broadcast arcade digital outputs (lights, force feedback) over the network
– Android keyboard support
– Various GDB fixes and improvements, CPU graphs, Profiler by @BigEvilCorporation in #832
– Texture Upscaling for iOS by @vkedwardli in #805
– And many, many, many bug fixes and performance improvements

2023-02-14 Recent Releases

RMG v0.3.4 is released!

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Rosalie's Mupen GUI is a free and open-source mupen64plus GUI written in C++. It offers a simple-to-use user interface.

RMG changelog:

Fix mapping button size increasing when reloading settings in RMG-Input
Fix analog stick mapping in-game when having buttons and axis bound in RMG-Input
Fix height mismatch of "Profile" and "Input Device" UI elements in RMG-Input
Fix updater script not using the correct path seperators on Windows
Fix GLideN64's per game settings being overwritten by the updater on windows (or not being updated on linux, see gonetz/GLideN64#2756)
Fix "Automatic" input device not opening controller device when clicking on 'Refresh' in RMG-Input
Fix game specific profile having unexpected UI behavior in RMG-Input
Fix cancel and close button not working correctly in RMG-Input
Fix profile saving not working correctly when having the same profile selected for multiple players in RMG-Input
Add "Filter Events Based On Joystick Type For Buttons" setting to...

RMG v0.3.3 is released!

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Rosalie's Mupen GUI is a free and open-source mupen64plus GUI written in C++. It offers a simple-to-use user interface.

RMG changelog:

Remove "Controller Is Plugged In" checkbox in RMG-Input
Remove text from 'Remove' button in RMG-Input
Add "None" input device to RMG-Input (replacing the "Controller Is Plugged In" checkbox)
Add "Automatic" input device to RMG-Input
Add support for creating profiles in RMG-Input
Add icons to 'Remove', 'Refresh', 'Reset' and 'Options' buttons in RMG-Input

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