News

Legacy: a completion of a 26 year journey

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Project 64 started close to 3 decades ago and has seen many changes and revisions over the years, friends have come and gone but we have all grown up together.
Of those revisions, it was decided to continue programming using the original 1.6 source, leading to Project64_Legacy.
Legacy means to not only allow games to run smoothly as we have seen in Project64 1.6.1 but to do so without hacks and various tricks that compromise stability.
Achievements include:
*Vulnerability found within Project64 1.6 through 1.7.2 is patched.
*Jabo Texture loading/creation corrected with exclusive Jabo Direct3D8_1.7.0.47a
*Dialogs in full-screen.
*Default Plugins with per-game settings (Video, Audio, RSP).
*Ique with full cheat support for known games.
*Online RDX support is accessed through rom browser...

Advance SNES ROM Utility 0.9.7

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This is an easy to use utility for performing some tasks on SNES / SFC ROMs!

Following functions are included:

Add header: adds an empty header
Remove header: removes an existing header
Edit ROM information like title, country/region and version
Fix checksum: fixes a broken checksum. You always should do this before saving, if possible. Please note that some beta or demo ROMs have an odd checksum anyway …
Fix ROM size: fixes wrong internal ROM size information (useful for some ROM hacks)
Expand ROM: expands ROM to a specific size up to 64 Mbit (BS-X up to 32 Mbit). Mirror option should only be used, when there are problems with standard expanding. Always check if your ROM still works after doing this!
Split ROM: splits ROM into multiple parts
SwapBin: swaps binaries to get a “Close-to-SNES-Mask-ROM”-layout (27C801)
Deinterleave: some copy stations like “Game Doctor SF” or “Super UFO” use interleaving when dumping HiROM games. This will reverse...

Jabo Texture Pack Creation and Use

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Unpack_8_Small[1].png

Brand new Guide for the Creation & Use of Jabo 1.7 Format Textures using Project64 3.x

We are also proud to host the Unofficial Release version of Jabo_Direct3D8_1.7.0.57 ver 6 to be compliant without issue
for continued use on Project64 3.x and up.

Changelog:

Project64 Direct3D Viedo Plugin and Jabo Config Support Ini (Unofficial Release)
Jabo's Direct3D8 1.7.0.57-ver6, to be used with PJ64 2.x-4.x

Released by PJ64LegacyTeam By kind permission of Jabo

Changes:
  • Improved compatibility with PJ64 2.x-4.x
  • Changed the section name the plugin is looking for "Basic Mode=0" from [default] to [Settings]. Fixes displaying the Advanced settings tab.
  • The ROM settings "Resolution Width", "Resolution Height", "ClearvFrame", "Aspect Correction" were requesting the emulator to save to Project64.rdb before. Redirected them to save to Project64.cfg like all the rest.
  • Disabled "d3d syslog.txt" which affected gameplay performance and could...

PCSX2x6 v0.0.25 is release!

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It is a fork of the PCSX2 emulator to emulate arcade systems based on the architecture of the PlayStation 2, namely System 246, System 256 and Super System 256. Eventually, the project could also support systems 147 and 148, as well as the Konami Python 1 and Python 2 platforms and their Bemani variants (More info here).



This is an experimental fork of the PCSX2 emulator, developed to support Namco’s arcade systems based on the PlayStation 2 architecture. While PCSX2 is primarily designed for the emulation of the home console, this branch adapts and expands its operation in order to reproduce the specific hardware of the arcade terminals derived from the PS2.

The mainly targeted systems are the Namco System 246, Namco System 256 and Namco Super System 256...

SuperZSNES v0.230 is release!

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SUPER ZSNES is a complete and modern rewriting of the iconic emulator ZSNES.
Together again, the two original creators develop a modern, GPU-accelerated, more accurate, faster SNES emulator with a system of improvements specific to each game.



Main features :

– CPU and audio cores more accurate than the old ZSNES.

PPU accelerated by GPU:
– High resolution 7 mode
– Improved special effects
– Make it cleaner and more stable

Modernized ZSNES Classic Interface:
– Retained snow effect
– High definition
– UX improved

Advanced Functions:
– Fast forward
– Rewind
– Save states
– Auto-save history
– Bookmarks
– Cheat codes
– Quick load...

Gopher64 v1.1.30 is release!

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He is an emulator of N64 written in Rust by Logan McNaughton (simple64) and some portions of which come from mupen64plus and/or ares.



The objectives in summary are as follows:
– Performance. The author wants to be able to use this emulator on his laptop.
– Easy to use.
– Easy to work with. Dynamic recompilers are efficient but they are very difficult to read and understand. This emulator will only have interpreters for the CPU and RSP. In addition, it is written entirely in Rust (outside of Parallel-RDP), a modern programming language whose number of users is constantly growing. The author has tried to avoid the use of macros, which can reduce the repeatability of the code, but also its readability.

The changes are:

– A few more netplay fixed to improve the stability when the...

Ymir v0.3.3 is release!

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It is a very promising Sega Saturn emulator.



Some features:
– Load games from MAME CHD, BIN+CUE, IMG+CCD, MDF+MDS or ISO files
– Automatic detection of IPL ROM (BIOS)
– Automatic region change
– Up to two players with standard controllers on both ports (support for more types of controllers to come)
– Fully customizable keyboard shortcuts
– Supports RAM, DRAM and ROM cartridges (others to come)
– Built-in memory manager to import and export backups, and transfer between the internal RAM and the cartridge RAM
– Backup of states compatible with future versions
– Rewind (up to one minute at 60 fps), turbo mode, frame-by-frame advancement (front and rear)
– Full screen mode with VRR support and low input lag
– Optional graphical enhancements, such as the deinterlaced/progressive rendering of high-resolution modes and the transparent...

2026-06-19 Recent Releases

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* SDLMAME 0.288 for Ubuntu - https://sdlmame.wallyweek.org/download/

* SDLMAME 0.288 for Debian - https://launchpad.net/~c.falco/+archive/ubuntu/mame

* NegaMAME 0.288 - http://babelsoft.net/products/negamame.htm

* GearColeco v1.6.3 [Colecovision] - https://github.com/drhelius/Gearcoleco/releases

* GearBoy v3.8.6 [Gameboy] - https://github.com/drhelius/Gearboy/releases

* GearSystem v3.9.9 [Genesis] - https://github.com/drhelius/Gearsystem/releases

* GearLynx v1.2.13 [Atari Lynx] - https://github.com/drhelius/Gearlynx/releases

* JGenesis v0.13.0 [Multiple systems] - https://github.com/jsgroth/jgenesis/releases

* ZEsarUX v13.0 [Multiple systems] - https://github.com/chernandezba/zesarux/releases

* Gopher64 v1.1.28 [N64] - https://github.com/gopher64/gopher64/releases

* Nuance v0.6.7 [Nuon] -...

guac v0.0.3 UI/ARM released!

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Guac is an Emulator written in golang for Gameboy, Gameboy Color, Gameboy Advance, and Nintendo DS handheld consoles.

[IMG...

Simple-Boy v1.0.0 released!

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A cycle accurate, high performance Game Boy (DMG-01) emulator written in C++17. Built with modern software design patterns, a comprehensive interactive debugger, and fully optimized audio/graphics rendering using SFML and ImGui. Simple-Boy focuses on clean cycle accurate timing, precise hardware behavior (such as custom LCD timings and stack interrupt execution bounds), and automated test harness execution.

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SuperSnes9x v1.63.23 released.

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SuperSNES9X is an advanced SNES9X fork, developed by shanytc, which adds many modern enhancements while maintaining the speed and simplicity of the original SNES9X. It targets both players (retroachivements, online) as creators (sprite ripping, hacking, debugging).



Thanks to spotanjo3 requested for:
to enable .exe logo change go to Emulation => Hacks...
and enable the feature as seen in the picture.

1781530125047.png

then when you choose a logo File => Choose Logo

1781530139370.png

supersnes9x will restart and you will have a new logo as your .exe.

1781530152720.png

Main improvements:

– Multi-system support: GameBoy, GameBoy Color and Super GameBoy integrated
– Integrated retro-achievements
– Kaillera (Customer/Server) for online gaming
– Run-Ahead to reduce entry...

Luna's Project64 v3.6.5 is release!

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Luna Project64 is an enhanced fork of Project64 incorporating an automatic update system, 100 savestate slots with accelerated and stable screen-sharing loading, patches for corrupted EEPROM, new speed shortcuts, recolorized icons, Kaillera, RetroAchievements, S‐PPU viewers, Multi‐Bind, Run‐Ahead, and more



Changelog:

  • Upped GLideN64 to 4.3.29:
  • Fixed Mario's Modules 2 compatibility
  • Fixed regressions in Star Revenge 6

TetaNES v0.14.2 is release!

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TetaNES is a multi-platform emulator of the Nintendo Entertainment System (NES) released in Japan in 1983 and North America in 1986, written using Rust and wgpu. It runs on Linux, macOS, Windows and in a web browser with WebAssembly. Although the web version is playable, the desktop version is much more efficient and complete.



🐛 Bug Fixes​


  • (input) Track gamepad event ownership for UI consumption - (b1d48e2)
  • (keybinds) Dismiss the Set Keybind dialog on capture - (80e50cc)
  • Fixed ppu viewer -...

gp32emu beta released!

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GP32emu is a C11 Game Park GP32 emulator with a portable ARM920T bytecode interpreter, optional x86_64 dynarec, SmartMedia loading, HLE BIOS support for selected software, real BIOS boot support, SDL3 standalone frontend, Win64 frontend, Qt6/Linux frontend, save states, screenshots, and MKV recording.

No BIOS, game, or commercial assets are bundled.

1781095907729.png

Known issues
  • Has some scrolling glitches for the top right/bottom right tile in Blue Angelo
  • HLE bios has compatibility issues, including with homebrew titles
  • USB is not implemented

PCSX2x6 v0.0.10 is release!

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Another super excluded!

It is a fork of the PCSX2 emulator to emulate arcade systems based on the architecture of the PlayStation 2, namely System 246, System 256 and Super System 256. Eventually, the project could also support systems 147 and 148, as well as the Konami Python 1 and Python 2 platforms and their Bemani variants (More info here).



This is an experimental fork of the PCSX2 emulator, developed to support Namco’s arcade systems based on the PlayStation 2 architecture. While PCSX2 is primarily designed for the emulation of the home console, this branch adapts and expands its operation in order to reproduce the specific hardware of the arcade terminals derived from the PS2.

The mainly targeted systems are the Namco System 246, Namco System 256 and...

ocelot v0.2.0.0 released!

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1780868431841.png

Download the latest desktop version of Ocelot from here or try Ocelot in your web browser.

Footage of Ocelot running a few games:

TLZ demo
The Legend of Zelda: Link's Awakening​
AI demo
Adventure Island​

BDMEmu - Bandai Design Master emulator v1.0 released!

An update on Gecko, the new GameCube and Wii emulator!

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r/EmuDev - An update on Gecko, the new GameCube and Wii emulator!


r/EmuDev - An update on Gecko, the new GameCube and Wii emulator!


r/EmuDev - An update on Gecko, the new GameCube and Wii emulator!


[IMG alt="r/EmuDev - An update on Gecko, the new GameCube and Wii...

No$PSX v2.3 is release!

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It is an emulator and debugger of Sony Playstation created by the famous Martin Corth.
The emulation should be complete with the support of all hardware functions. Normally everything works fully. However, Martin Korth has only tested his program on a dozen titles, so there may be problems on other games.

The BIOS is also emulated via a clone that is free (theoretically royalty-free) and faster than the original BIOS. Normally no$PSX does not require BIOS to launch the console games. However, there may be compatibility issues with some games. In this case, a copy of the official BIOS must be used.

CD-ROMs are supported via a real CD player. It is also possible to use disk images in formats. NRG, . CUE+. BIN and . ISO or executables . EXE.

nopsx


Changes :

– co-release: http://problemkaputt.de/mp3.htm – psx mp3 player
– co-release...

SuperSnes9x v1.63.21 is release!

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SuperSNES9X is an advanced SNES9X fork, developed by shanytc, which adds many modern enhancements while maintaining the speed and simplicity of the original SNES9X. It targets both players (retroachivements, online) as creators (sprite ripping, hacking, debugging).

supersnes.png


1780664139676.png

Just right-click on it with the mouse to change it.

shanytc commented 19 hours ago

shanytc
19 hours ago

Owner

@spotanjo3
When version .21 is out, you will be...

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