This is an easy to use utility for performing some tasks on SNES / SFC ROMs!
Following functions are included:
Add header: adds an empty header
Remove header: removes an existing header
Edit ROM information like title, country/region and version
Fix checksum: fixes a broken checksum. You always should do this before saving, if possible. Please note that some beta or demo ROMs have an odd checksum anyway …
Fix ROM size: fixes wrong internal ROM size information (useful for some ROM hacks)
Expand ROM: expands ROM to a specific size up to 64 Mbit (BS-X up to 32 Mbit). Mirror option should only be used, when there are problems with standard expanding. Always check if your ROM still works after doing this!
Split ROM: splits ROM into multiple parts
SwapBin: swaps binaries to get a “Close-to-SNES-Mask-ROM”-layout (27C801)
Deinterleave: some copy stations like “Game Doctor SF” or “Super UFO” use interleaving when dumping HiROM games. This will reverse...
Brand new Guide for the Creation & Use of Jabo 1.7 Format Textures using Project64 3.x
We are also proud to host the Unofficial Release version of Jabo_Direct3D8_220.127.116.11 ver 6 to be compliant without issue
for continued use on Project64 3.x and up.
Project64 Direct3D Viedo Plugin and Jabo Config Support Ini (Unofficial Release)
Jabo's Direct3D8 18.104.22.168-ver6, to be used with PJ64 2.x-4.x
Released by PJ64LegacyTeam By kind permission of Jabo
Improved compatibility with PJ64 2.x-4.x
Changed the section name the plugin is looking for "Basic Mode=0" from [default] to [Settings]. Fixes displaying the Advanced settings tab.
The ROM settings "Resolution Width", "Resolution Height", "ClearvFrame", "Aspect Correction" were requesting the emulator to save to Project64.rdb before. Redirected them to save to Project64.cfg like all the rest.
Disabled "d3d syslog.txt" which affected gameplay performance and could...
Kyty PS4/PS5 Emulator
Unlike Spine, this one works on Windows and is specifically designed for Windows 10 64-bit. But, as I have already said, it is in the very early stage of development, as mentioned in the GitHub page. Infact, the very first version of the emulator was only released 2 days ago.
As for the games that work, the developer himself says that for now, only a few simple PS4 games will work. Coming to the PS5 emulation part, he says graphics hasn’t been implemented properly. So, PS5 emulation with Kyty has a long journey ahead.
It is possible to run some simple games for PS4 and homebrews for PS5
There maybe graphics glitches, crashes, freezes and low FPS. It's OK for now.
Flycast Dojo v0.5.4 is released. Flycast Dojo is a fork of Flycast, a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from Reicast, with a focus on netplay features and replay. We intend to keep Flycast Dojo updated with the latest downstream changes made to the parent project. Flycast is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from reicast.
Flycast Dojo changelog:
CPU Usage Optimizations
NAOMI 2: Fix render timing (fixes vf4tuned water effects)
Add 30 Hz Option
Windows: Make DirectX 11 Default
Dreamcast Netplay & Replays: Force HLE BIOS by default to prevent desyncs. Add manual override toggle.
Update Vulkan to 22.214.171.124 (@scribam)
Mac: Correct Vulkan & MoltenVK information (@scribam)
Mac: Handle Dock menu's Quit action (@vkedwardli)
DS4Windows v3.1.6 is released. DS4Windows is a portable program that allows you to get the best experience while using a DualShock 4 on your PC. By emulating a Xbox 360 controller, many more games are accessible.
* Microsoft .NET 4.5 or higher (needed to unzip the driver and for macros to work
* DS4 Driver (Downloaded & Installed with
* Microsoft 360 Driver (link inside DS4Windows, already installed on Windows 7 SP1 and higher or if you've used a 360 controller
* Sony DualShock 4 (This should be
* Micro USB
* (Optional)Bluetooth 2.1+, via adapter or built in pc (My recommendation) (Toshiba's bluetooth & Bluetooth adapters using CSR currently does not
Updated DS4Windows.deps.json file
Made sure to bundle latest Lang assembly folder
SameBoy v0.15.6 is released. SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.
SameBoy v0.15.5 Changelog:
All CGB revisions, as well as MGB, are now available in the libretro core
The debugger now guides users to use the help command
Both frontends can now selectively mute and unmute each of the 4 audio channels
Both frontends now support cartridge hot swapping
Fixed a bug where the libretro core sometimes ran at an incorrect speed after switching models
Fixed a minor DMA regression
Fixed a bug where the Cocoa Memory...
Play! v0.56 is released. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.
Play! v0.56 Changelog:
- Compatibility fixes: Kaena, Gauntlet: Dark Legacy and Dawn of Mana improved their statuses.
Cemu v2.0-2 is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC. It's written in C/C++ and is being actively developed with new features and fixes to increase compatibility, convenience and usability.
Flycast Dojo v0.5.3 is released. Flycast Dojo is a fork of Flycast, a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from Reicast, with a focus on netplay features and replay. We intend to keep Flycast Dojo updated with the latest downstream changes made to the parent project. Flycast is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from reicast.
Flycast Dojo changelog:
Audio Sync for Variable Refresh Rate Games
Tony Hawk's Pro Skater 2
Spawn - In the Demon's Hand
Star Wars - Episode I Racer)
Fix Internal Updater making data folder Read Only, Savestates now writable
Virtua Striker 2 Arcade Dipswitch (2 Player, Free Play)
Added Dreamcast Game Lobby Definitions:
Golf Shiyou yo 2 - Aratanaru Chousen (Japan)
Spawn - In the Demon's Hand (USA)
Star Wars - Episode I - Racer (USA)
RPCS3 is a multi-platform open-source Sony PlayStation3 emulator and debugger for Windows, Linux, macOS and BSD. The purpose of the project is to completely and accurately emulate PlayStation 3 with the power of open-source community and reverse engineering.
Power consumption reduction when using SPU inaccurate reservations;
Avoid reservation notifications in liblv2.sprx;
Properly reset occlusion counters in RSX;
Implement some error checking in cellMusic;
Add some ppu debug information;
Extend Inaccurate SPU reservations;
Add the ability to set the PSID from the configuration;
Simplify RSX FIFO concurrent access;
Avoid on-the-fly ZCULL allocations with unordered_map;
Implement "quintuple" Inbound MBOX storage in SPU;
Cemu v2.0-1 is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC. It's written in C/C++ and is being actively developed with new features and fixes to increase compatibility, convenience and usability.
This is mostly a bugfix update. Many of the issues introduced in Cemu 2.0 should be resolved
Lots of smaller Linux improvements. We are still working on additional distribution formats (appimage/flatpak)
Fixes online play not working for North America accounts since the recent Wii U firmware update
MAME is a multi-purpose emulation framework.
MAME’s purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.
With a change of season just around the corner, it’s time to unveil MAME 0.247! This is a huge release, and should have something for everyone!
Gopher2600 v0.19.2 is released. Gopher2600 is an emulator for the Atari 2600. Whilst the performance is not as efficient as some other emulators it is none-the-less suitable for playing games, on a reasonably modern computer, at the required 60fps. (The development machine for Gopher2600 has been an i3-3225, dating from around 2012.)
Gopher2600 v0.19.2 changelog:
added bevel and shine option
both disabled by default
Flycast v2.0 is released. Flycast is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from reicast.
Flycast v2.0 changelog:
Naomi 2 support
Card reader emulation (Initial D)
Better Naomi networking. Network support for club kart, initial D, king of route 66
Maximum Speed cabinet linking emulation
Auto configuration of Naomi EEPROM (region, cabinet type, free play, etc.)
Naomi widescreen cheats
macOS: breakpad support
Native Depth Interpolation option fixes many rendering issues with AMD GPUs