Gameboy

PyBoy v2.2.1 released!

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It is a Game Boy emulator written in Python.

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The changes are as follows:

– First PyBoy version built with NumPy 2
– Remove OpenGL Accelerate as it has issues with NumPy 2
– Small internal improvements


SameBoy v0.16.5 released!

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An ultra-accurate emulator of Gameboy N'B/Color for Windows and MacOs also offers a debugger.

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changelog:

This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator. This version’s change set includes the changes from version 0.16.4, which was exclusive to the iOS App Store.

New/Improved Features​


  • The iOS frontend is now available on the App Store
    • The App Store version requires iOS 13 or higher, while the version targeting side-loading and jailbroken devices still supports iOS 11 and 12.
  • The following new features has been added to the iOS frontend:
    • Support for MFi, PlayStation, Switch and Xbox controllers. Support includes rumble functionality, motion controls, analog controls, and button remapping.
    • A launch screen was...

PyBoy v2.1.0 released!

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Game Boy emulator written in Python

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Changelog:

– Fix Pokemon game wrapper for API v2.0
– Document log_level on PyBoy constructor
– Improved documentation on hooks
– Added Pokemon Pinball game wrapper
– Fix broken RTC
– Introduce experimental RTC locking API


Bgb v1.6.3 released!

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It is the best Game Boy and Game Boy Color emulator. Extremely accurate and faithful, he does not throw PDs that do not work on a real Game Boy by default (yet a hack can be activated).
All games work perfectly with the exception of a handle using an additional special chip in the cartridge

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changelog:

– Added « MGB reality » (gameboy pocket) colorscheme and frame blend and doubler, and setting to automatically switch between DMG and MGB colorscheme and border
– Fixed a number of bugs

ares v138 released

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ares is a multi-system emulator that began development on October 14th, 2004. It is a descendant of higan and bsnes, and focuses on accuracy and preservation.

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Changelog:

Atari 2600

  • Improved 6502 CPU emulation; all unofficial opcodes are now implemented
  • Improve handling of the HMOVE register
  • Refactor of TIA; fixes many emulation issues but still imperfect
  • Implement correct 6502 reset timing

Bandai - WonderSwan / WonderSwan Color

  • Minor fixes to v30mz CPU emulation
  • Emulate...

GB Enhanced-- v1.8 released!

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Created by DS Baxter (aka)Shonumi Ikozumo) GBE an emulator of GameBoy/Color, GBA and NDS for Windows. The aim is to create an emulator.Ultra-portableusing C and SDL, document the functions of the Game Boy by a clear code, and add many improvements (graphic filters, codes, custom sprites, etc.).


– Reworked Pokemon Mini netplay to be much simpler. All players need to do isole each point instance of GBE to the correct player (e.g. Player 1, Player 2, etc.) using the F4 hotkey.
– Added support for the Glucoboy. GBE now allows players to manipulate various stats that unlock in-game Glucose Reward Points.
– Improved support for the Campho Advance. Menus work, contact data can be saved, and handles basic virtual calls. No own audio/video yet.
– Improved support for the Play-Yan and Play-Yan Micro. Audio/video output yet
– Added support for the Nintendo MP3 player. No audio/video output yet, but menus are accessible...

PyBoy v2.0 is released!

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It is a Game Boy emulator written in Python.

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The changes are as follows:

– A lot of fixed general
– Improved documentation with examples
– pyboy.tick(10, True) now takes two optional parameters:
n number of frames to progress
. renders when to render the screen on the last processed frame
– pyboy.screen-- image() moved to pyboy.screen.image
– The “botsupport” module has been removed, and most of API is moved to the PyBoy object
– pyboy.button can be used to send input, and will automatically release 1 frame
– pyboy.button-- press(-)--)-------------------------------------------------------
– pyboy.button-- release(--)---------------------------------------------------------
– pyboy.memory[0x100:0x150 plus 123 replacements all three pyboy.get/set/override-memory-value and extended it with an option to bank specify
– pyboy.hook-register(bank, address, callback, context registers) a callback at a specific point in your...

VisualBoyAdvance-M v2.1.9 has released!

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A GameBoy B&W and Color, Super GameBoy and GameBoy Advance emulator created by Mudlord (with the help of Nach, Squall Leonhart, Spacy, DJRobX, Jonas Quinn) and based on VBA by Forgotten and the VBA development team. The goal is to bring together as many improvements as possible from other VBA builds. A macOS build is also available.

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Changelog:

– Remove SDL sound driver [rkitover)
– Fix wav audio recording [40356555-Aikku93-Aikku93-Aikku93-Aikku93-Aikku93-
– Dialog appearance improvements and link warning
– build: don’t fseeko64()/ftello64() on musl libc [rkitover)
– visualboyadance-m.metainfo.xml: add screenshots to the metainfo [zachbacon)

Bgb v1.6 has released!

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It is the best Game Boy and Game Boy Color emulator. Extremely accurate and faithful, it doesn't launch PDs that don't work on a real Game Boy by default (you can still activate a hack).
All games work perfectly except for a handle using an additional special chip in the cartridge.

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Changelog:

– Added rewind key (default: Tab) and reverse tracing
– Added support for loading and saving PNG images (windows XP and later)
– GB Camera emulation (using webcam, image file, or test pattern)
– Added support for x2, x3, x4 scale border images. Ability to apply doubler to x1 and SGB borders
– Improved GBC color options, including « GBC reality » and custom 3d LUT support (GBI compatible PNG format)
– Realistic simulation of DMG and GBC LCD with new doublers (up to x4 scale) and frame blending options. new « DMG reality » colorscheme.
– Separate...

PyBoy v1.6.12 has released!

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It is a Game Boy emulator written in Python.

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The changes are as follows:

– Fix pip install for PyPy

SameBoy v0.16.2 has released!

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An ultra-accurate emulator of Gameboy N'B/Color for Windows and MacOs also offers a debugger.

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Changelog:

Version 0.16.2

This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator

Accuracy Improvements/Fixes

  • Improvements to the “Accurate” frame blending option; SameBoy now correctly tracks the “parity” of each frame, and uses a more realistic blending ratio
  • Support for bootleg ROMs that claim to have no RAM in the MBC field, but also declare a non-zero RAM size
Bug Fixes

  • Removed XAudio 2.7 support and replaced it with the redistributable version of XAudio 2.9, fixing various crashes on Windows 7
  • Fixed an issue with the menu graphics being glitched in the SDL frontend if SameBoy is set to display a border
  • Fixed the update dialog in the Cocoa frontend displaying the changelog in the wrong font...

SameBoy v0.16 is released!

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An ultra-precise Gameboy B&W/Color emulator for Windows and MacOs also offering a debugger.

Changelog:

A new, fully-featured iOS frontend:
Supports every iPhone, iPad and iPod Touch model running iOS 11 or newer (iOS 13 or newer is recommended)
Can be installed by side-loading (using AltStore or TrollStore) or using a jailbreak
Innovative and customizable touch controls, including support for analog rewind, fast-forward and slow motion
Save states
Scaling filters
In-game rumble support
Game Boy Camera support
Motion controls for supported games
Notifications for alarm-clock-enabled games
Advanced emulation settings
A lot more!
Reopening a ROM from Finder or other means now reloads the ROM in the Cocoa frontend
The SDL frontend received a small facelift
Cheats support in the SDL frontend
The SDL frontend can now pick a specific revision from CLI
A new reset...

PyBoy v1.6.4 has released!

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It is a Game Boy emulator written in Python.

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Changelog:

Improve performance

PYBOY v1.6.0 has released!

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In short, it’s a Game Boy emulator written from scratch in pure Python, with additional support for scripting through an API. We’ve added type definitions, which allows us to compile the software using Cython to get performance comparable to emulators written in C and C++.

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Changelog:

  • Add rudimentary Pokemon Gen 1 gamewrapper
  • Dramatically improve performance

visualboyadvance-m v2.1.7 is released!

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Game Boy and Game Boy Advance Emulator

Changelog:
This is a maintenance release mostly to fix OpenGL for Wayland users on distributions where wxGTK was built without EGL.
  • aca206a - Launch on xwayland under Wayland if no EGL [rkitover]
  • 93a24be - Disable mirroring for ROMs > 32MB [rkitover]
  • 0f4ec57 - [Build] Fix the NO_LINK build [steelskin]
  • 803ab35 - [GB] Save MBC7 EEPROM data to gbRam [steelskin]...

GameRoy v0.3.1 is released!

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An emulator and debugger for the Nintendo Game Boy, written in Rust.

Debugging Kirby

Playing Zelda on Mobile

Changelog:
  • Implemented emulation for
    halt-bug, passing one more of
    blargg's tests.
  • Improved PPU performance.
  • Improved JIT compiler performance and correctness.
  • Added options to the bench subcommand for benchmarking only the interpreted
    or the JIT compiled version of the emulator, and for enabling/disabling
    optimizations.
  • Allowed emitting a perf-$PID.map file when running the JIT compiler to
    enable profiling with JIT compiled code using...

SkyEmu v3 is released!

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SkyEmu is a low level GameBoy, GameBoy Color, Game Boy Advance, and Nintendo DS emulator. Its primary focus is to provide a good user experience through a good mixture of tradeoffs of accuracy, performance, features and usability.

Features

  • Highly accurate Game Boy Advance emulation
  • Game Boy and Game Boy Color Emulation
  • Nintendo DS Emulation (Beta Quality)
  • High Quality Upscaling Shaders, Color Correction, and Screen Ghosting
  • Cross Platform: Windows, MacOS, Linux, FreeBSD, iOS, Android, and Web
  • Game Controller and Rumble Support with configureable keybinds
  • 4x Persistent Save State Slots with screenshot preview
  • Game fastforward and rewind support (supporting very long rewind times)
  • Action Replay Cheat Code Engine
  • Localization in Armenian, Chinese, Danish, Dutch, English, German, Greek, Italian, and Russian...

jGB v0.10.7 is released!

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jgb is a low-level, cross-platform Game Boy [Color] emulator with no game-specific logic or hacks. It's not entirely cycle-accurate because the CPU emulation is instruction-based rather than cycle-based, but it should be able to run the vast majority of licensed Game Boy and Game Boy Color games.

Changelog:

Enable "fat" link-time optimizations in the release builds to dramatically reduce executable binary sizes:

PyBoy v1.5.6 is released!

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It is highly recommended to read the report to get a light introduction to Game Boy emulation. But do be aware, that the Python implementation has changed a lot. The report is relevant, eventhough you want to contribute to another emulator, or create your own.

jgb v0.10.5 is released.

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jgb is a cross-platform low-level Game Boy [Color] emulator with no game-specific logic or game-specific hacks. It is not completely cycle-accurate due to CPU emulation being instruction-based rather than cycle-based, but it should be able to run the vast majority of licensed Game Boy and Game Boy Color games.

Features:

Game Boy and Game Boy Color emulation
Support for cartridges using MBC1, MBC2, MBC3, MBC5, MBC7 mappers
Save file / cartridge RAM persistence to disk
Keyboard input and DirectInput gamepad support
Support for the MBC3 real-time clock with persistence to disk
Support for MBC5 rumble cartridges (requires a gamepad with rumble)
Support for the MBC7 accelerometer (requires a gamepad with an accelerometer)
2x fast-forward toggle
Save & load state
Three different color palette options for GB mode (black & white, light green tint, intense lime green)
Option for GBC color correction to more closely mimic how games looked on the Game Boy Color LCD
Option for...

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