Fixts and stuff more, no real changelog and not what to do
Bandai - WonderSwan / WonderSwan Color
- Improve EEPROM emulation accuracy
Nintendo - NES / Famicom
- Fix DMA interrupt
- Various PPU improvements: most (all?) current PPU accuracy test roms now pass!
- Improve emulation of MMC3: fixes test roms and crashes in Mickey's Safari & Incredible Crash Dummies
- Fix missing scanlines in Burai Fighter (USA) (last known rendering bug!)
- Fix MC-ACC IRQ timing
- Add support for mapper 150 (UNL-SACHEN-74LS374N)
- Add support for mapper 229 (UNL-BMC-31-IN-1)
- Add support for mapper 225/255 (UNL-BMC-128)
- Add support for mapper 172 (TXC-22211B)
- Add support for mapper 132/173 (TXC-22211A/C)
- Add support un-headered roms with the .unh extension (note...
Atari 2600
- Improved 6502 CPU emulation; all unofficial opcodes are now implemented
- Improve handling of the HMOVE register
- Refactor of TIA; fixes many emulation issues but still imperfect
- Implement correct 6502 reset timing
Bandai - WonderSwan / WonderSwan Color
- Minor fixes to v30mz CPU emulation
- Emulate...
– GPU-based rendering engine with integer scaling and optional linear interpolation
– Configurable pixel aspect ratio for each console with several different options: fidelity to original hardware/television, square pixels and stretching to fill the window.
– Support for the extension of the FM sound unit of the Sega Master System
– Support for the Sega Genesis chip, used in Virtua Racing
– Support for the most common NES mappers, as well as a number of less common mappers
– Most SNES coprocessors (e.g. Super FX, SA-1, DSP-1, CX4, S-DD1, SPC7110)
– Support for 3- and...
– Fixed green rendering errors on some PowerVR GPUs (#18781)
– Release all held keys on pause to avoid « stuck keys » after unpausing or in run-behind-pause (#18786)
- Fixed UI (#18785)
– Update libchdr with zstd support, warn the user about bad CHDs (#18824, #18803). more info
– Add workaround for AdHoc mode in Resistance (#18821)
– Fix graphics in Tokimeki Memorial 4 (#18822)
– Fix crash in UFC 2010 on Mali GPUs (#18813)
– Temporarily disable MSAA on Adreno GPUs due to crashing (#18819)
–...
- ACCESSIBILITY/TTS: fix target language and missing espeak handling on Linux
- AI: AI service reworked: performance increase, automatic translation, configurable subtitle placement, and more
- APPLE: Fix WebDAV crash with digest auth (Cloud Sync)
- APPLE: Cloud sync fixes - ignore .DS_Store files and re-sync on app foreground
- APPLE: Don't re-create default directories
- APPLE: Show Git information correctly
- AUDIO/SYNC: Handle Hz skew adjustment for high refresh rates better (BFI, swap interval)
- AUDIO/MIXER: Separate ffmpeg/mpv and audiomixer conditionals
- AUDIO/WASAPI: Reworked shared buffer...
- Fixed do not worked rom sorter after launched a game
- Fixed broken boxart and update download on Win XP
- Ignored ssl certificate on webclient
- Set Mute Discord by default on MedClient
- Cosmetic change on Cheat Manager
- Changed qwebirc nick default user
- Added support for ps1 bios extracted from ps3 firmware
- Added Favourites to MedClient comboconsole
- Fixed empy boxart when a download attempt fails (thx Boubikos for bug report)
- Fixed Cheat Manager for pce_fast module
- Fixed netbutton behavior on textual medgui menu when you start a netplay session by medclient
- Organized and grouped in a better way the file extension on file open window
- Added "Clean entries from list" on Advanced menu
- Always enabled "Remove from list" option on Adavnced Menu
- Added text clipboard copy when...
Gunbarich is a new psikyosh game, so 32 bits only, it's a crazy breakout, but with the standard joystick as input. Except that the fixes :
- fixed loading roms from internet archive when there are multiple rom names known and the 1st is not the one in internet archive, I noticed this one while doing a new raine install at a friend's... ! This bug was added in 0.96.2 because I wanted to have a visible error when the rom size wasn't found, well it wasn't found for all these games with multiple names !
- fixed a crash in the 32 bits version when trying to use any game using the 6502 cpu, there was a conflict between the 6502 and the sh2 because of an endif and a misplaced break... !
– Common: Cleanup media loading code
– Common: Add unknown files even if they don't exist in the game list.xml
– Common: Change position of menu items
– Common: Fix game paths starting with ./
– Common: Fixed media paths with Recalbox Gamelist.xml format
– Common: Added ability to use a custom gamelist.xml file in ROMS folders, replacing the list built-in game list (ROMFS.xml
– Common: Add SHOW_AVAILABLE menu option to hide missing files/ROMs/systems from the game list (reboot required)
– UI: Better...
The update system changes from SVN to GIT, suddenly the name of the versions change, for...
...User Interface
Just posted 0.95.5c version, there are very few changes inside, mainly the few text changes from mer-curious, the change to allow more ips files, 2 new cheat files from ffman1985 : sfa3 and sfa3jr2, and that's all. It's just that there is nothing big in the works for now, so there is no real reason to wait for the ips fix.
0.95.5b was linux only to fix a make install problem.
And there should not be any 0.95.5d !