Created by DS Baxter (aka)Shonumi Ikozumo) GBE an emulator of GameBoy/Color, GBA and NDS for Windows. The aim is to create an emulator.Ultra-portableusing C and SDL, document the functions of the Game Boy by a clear code, and add many improvements (graphic filters, codes, custom sprites, etc.).
– Reworked Pokemon Mini netplay to be much simpler. All players need to do isole each point instance of GBE to the correct player (e.g. Player 1, Player 2, etc.) using the F4 hotkey.
– Added support for the Glucoboy. GBE now allows players to manipulate various stats that unlock in-game Glucose Reward Points.
– Improved support for the Campho Advance. Menus work, contact data can be saved, and handles basic virtual calls. No own audio/video yet.
– Improved support for the Play-Yan and Play-Yan Micro. Audio/video output yet
– Added support for the Nintendo MP3 player. No audio/video output yet, but menus are accessible...
It is a very precise GameBoy Advance emulator written in C. It aims at accurate cycle emulation where possible, while offering improvements such as better audio quality.
Some characteristics:
– Very high compatibility and accuracy (see Precision Chapter)
– HQ audio mixer (for games that use Nintendo's MusicPlayer2000 sound engine)
– Post-processing options (colour correction, xBR-scale and simulation of LCD phantom images)
– Support for backup status (10 backup locations available)
– Support for the game controller (the buttons and the axes can be remapped)
– Loading of ROM from archives (zip, 7z, Tar and limited support from RAR1)
– Emulation RTC
– Solar sensor emulation (e.g. for Boktai – The sun is in your hand)
The changes:
– UI: implement an option to pause the emulator when the window is inactive
– UI: improve lack of response to input changes in the sprite...
A GameBoy B&W and Color, Super GameBoy and GameBoy Advance emulator created by Mudlord (with the help of Nach, Squall Leonhart, Spacy, DJRobX, Jonas Quinn) and based on VBA by Forgotten and the VBA development team. The goal is to bring together as many improvements as possible from other VBA builds. A macOS build is also available.
Changelog:
– Remove SDL sound driver [rkitover)
– Fix wav audio recording [40356555-Aikku93-Aikku93-Aikku93-Aikku93-Aikku93-
– Dialog appearance improvements and link warning
– build: don’t fseeko64()/ftello64() on musl libc [rkitover)
– visualboyadance-m.metainfo.xml: add screenshots to the metainfo [zachbacon)
An emulator of GameBoy and Color, Super GameBoy and GameBoy created Advance by Mudlord (with the help of Nach, Squall Leonhart, Spacy, DJRobX, Jonas Quinn) and based on Forgotten's VBA and the "VBA development team". The love is to bring together as many improvements as possible from the other build of VBA. A MacOS build is also available.
Only Windows 7 or above and MacOS is also available.
Changelog:
NB: This version is no longer compatible with the Kegagraphics plugin pack(which is compatible only with the old version 2.0 beta 2 build noWx).
The exchange:
– Store the PC register at the appropriate offset
– Resize GameArea after MainFrame initialization [steelskin)
– Properly hide the status bar at startup
– Fix reading joystick hat config values
– Link: Fix menu not refreshing correctly
SkyEmu is a low level GameBoy, GameBoy Color, Game Boy Advance, and Nintendo DS emulator. Its primary focus is to provide a good user experience through a good mixture of tradeoffs of accuracy, performance, features and usability.
A B&W GameBoy, Super GameBoy and GameBoy Advance emulator created by Mudlord (with help from Nach, Squall Leonhart, Spacy, DJRobX, Jonas Quinn) and based on VBA from Forgotten and the "VBA development team". The goal is to bring together as many improvements as possible from other VBA builds. A macOS build is also available.
Version exclusively available for Windows 7 and above.
A new release of mGBA, version 0.10.2 is available. This version is a bugfix release, which contains several important fixes. Important fixes include crashing on start on very old graphics cards and flickering issues on Nvidia GPUs when using the OpenGL renderer. An extensive list of changes follows after the cut.
Emulation fixes:
GBA Audio: Fix improperly deserializing GB audio registers (fixes #2793)
GBA Audio: Clear GB audio state when disabled
GBA Memory: Make VRAM access stalls only apply to BG RAM
GBA Overrides: Fix saving in PMD:RRT (JP) (fixes #2862)
GBA SIO: Fix SIOCNT SI pin value after attaching player 2 (fixes #2805)
GBA SIO: Fix unconnected normal mode SIOCNT SI bit (fixes #2810)
GBA SIO: Normal mode transfers with no clock should not finish (fixes #2811)...
mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.
Features:
- Near full Game Boy Advance hardware support[1].
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size[2].
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB...
SkyEmu is a low level GameBoy, GameBoy Color and Game Boy Advance emulator. Its primary focus is to provide a good user experience through a good mixture of tradeoffs of accuracy, performance, features and usability.
Ares Git (2022/02/28) is compiled. ares is a multi-system emulator that began development on October 14th, 2004. It is a descendent of higan and bsnes, and focuses on accuracy and preservation.
ares currently emulates the following 27 hardware devices:
* Famicom + Famicom Disk System
* Super Famicom + Super Game Boy
* Nintendo 64 (under development)
* Game Boy + Game Boy Color
* Game Boy Advance + Game Boy Player
* SG-1000 + SC-3000
* Master System + Game Gear
* Mega Drive + Mega CD
* PC Engine + PC Engine CD + SuperGrafx
* MSX + MSX2
* ColecoVision
* Neo Geo Pocket + Neo Geo Pocket Color
* WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2
Ares Git changelog:
* Revert "ares: remove performance renderers"
* m68000: reimplement DBcc instruction with correct timing
* ares: remove performance renderers
* nall: fix many compilation warnings on macOS
* md: fix debug register sprite masking
* md: fix APU port in
* md: second attempt at vblank bit timing
*...
A new release of mGBA, version 0.9.3 is available. This version is a bugfix release, which contains many important fixes. Importantly, random freezing with the OpenGL display driver, mostly when using fast forward, which had only partially been fixed in 0.9.2, should now be properly fixed. An extensive list of changes follows after the cut.
Emulation fixes:
GB I/O: Fix incrementing SGB controller when P14 is low (fixes #2202)
GB Video: Render SGB border when unmasking with ATTR/PAL_SET (fixes #2261)
GBA SIO: Fix SI value for unattached MULTI mode
GBA Video: Fix backdrop color if DISPCNT is first set to 0 (fixes #2260)
GBA Video: Don’t iterate affine backgrounds when disabled
GBA Video: Delay enabling backgrounds in bitmap modes (fixes #1668)
A new release of mGBA, version 0.9.1, is available. This version is a bugfix release, which contains many important fixes for bugs not caught before 0.9.0 was released. Importantly, fixes for save states affecting both GBA and GBC, the OpenGL renderer lagging when fast-forwarding, and improved detection of Pokémon ROM hacks. An extensive list of changes follows after the cut.
Emulation fixes:
Code:
ARM: Fix LDM^ with empty rlist (fixes #2127)
Core: Fix first event scheduling after loading savestate
GB Serialize: Fix switching speed modes when loading a state (fixes #2097)
GB: Fix skipping BIOS
GBA Memory: Fix loading Thumb savestates when in ARM mode
GBA Video: Fix window start on modes 3-5 with mosaic (fixes #1690)
GBA Video: Fix mode 3-5 overflow with mosaic (fixes #1691)
Other fixes:
GBA: Fix non-USA 1.0 FireRed misdetecting as a ROM hack (fixes #2100)
GBA: Fix crash when ROM loading fails
GBA e-Reader: Fix bitmap short strip scanning
GBA Video: Fix mode 5 frame 1 caching...