Nintendo 3DS

Tanuki3DS v0.1.1 released!

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Tanuki3DS is a 3DS emulator for MacOS and Linux written in C which aims to be simple, fast, and compatible. Currently it can play a handful of games at full speed and supports some nice features like controller support and video upscaling. If you have any questions, you can join our discord server. We do not have any official web page other than the Github repo.

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Azahar ( a merger betwen Lime3DS and the Citra folk) emulator news update

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Azahar is a merger between Lime3DS and the Citra fork from PabloMK7, the Nintendo 3DS emulator will be available soon but in the meantime you have the info.

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Mandarine v1.1 released! (CITRA folk emulator)

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This fork is just Citra with tweaks/additions which should result in better performance than the original Citra Feel free to download this build and test it, if you run into any bugs please open an issue on GitHub or contact me on the Discord / Telegram

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Changelog:

  • PC: Changed how pausing the emulator is handled to allow frame (@OpenSauce04)
  • Android: Implemented custom layout customization GUI (@DavidRGriswold)
  • Code/CI: Update to Clang 18
  • PC: Flatpak shortcut creation fixes (@OpenSauce04, this for future flatpak implementation)
  • externals: update submodules
  • shader_jit_a64: Optimize conditional tests (@Wunkolo)
  • Android: Some UI rebrands
  • Android: Fix padding if settings UI is too small
  • PC...

Citra-Enhanced 1.3.0 released!

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This fork is just Citra with tweaks/additions which should result in better performance than the original Citra

Feel free to download this build and test it, if you run into any bugs please open an issue on GitHub or contact me on the Discord / Telegram

Changelog:

  • Android & PC: Fix a syntax error that maybe caused crashes on OpenGL
  • Android: Update About links to Citra Enhanced ones
  • PC: Add scroll bar to System tab (rtiangha)
  • Run screenshot capture function in paused state by capturing next frame (RocketRobz)
  • network: Change verify_backend result if null, fixes minor network issues
  • glsl_fs_shader_gen: Use a better way to discard gas mode, may help a bit for low end devices
  • OpenGL: Re-implement weihuoya stream buffer hack and rollback some stream buffer stuff
  • Android: Implement Adreno GPU Boost (Experimental)
  • Android: properly fix non runtime runnable settings (Ishan09811)
  • Android: Remove...

Lime3DS Emulator v2115 released!

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Lime3DS is a project which aims to revive and continue work on Citra, a popular open-source Nintendo 3DS emulator which ceased development.

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Changelog:

Desktop:
– Added configuration options to allow display stretching in Single Screen and Separated Windows layouts

Android:
– In-game sidebar menu can now be controlled with an external gamepad
– Settings interface has been visually overhauled
– Adreno Boost toggle has been added for devices with a supported GPU
– This feature is currently experimental, so use with caution


Lime3DS Emulator v2111 released!

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Lime is the Nintendo 3DS open source emulator based entirely on Citra, which it is continuing to develop.

It is written in portability and versions are actively maintained for Windows, Linux, Android and macOS.

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Changelog:

– Linux: Downgraded minimum glibc version from 2.38 to 2.36
This fixes a regression introduced in 2110 where some Linux distros, such as the Steam Deck’s SteamOS, were unable to launch Lime3DS via AppImage due to the glibc version being too recent
– Android: Updated internal resolution selection interface to more closely match the desktop equivalent
The setting is now configured using a dropdown menu instead of a slider
Alongside the multiplier, the result resolution is now also displayed
– Updated log filenames:
citra-log.txt – lime3ds-log.txt
citra.txt.old.txt – lime3ds-log.old.txt


Citra Enhanced v1.0 released!

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This is Citra with adjustments/additions that should be better than the original Citra.

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Changelog:

– Android: Implement touchscreen opacity controls
– Android: Allow to adjust touchscreen buttons invididually (gperrio)
– Android: Add rotate screen toggle
– Android: Implement haptic feedback to touchscreen controls (gperrio)
– PC and Android: Backport Skip Slow Draw and Skip Texture Copy from Citra MMJ
– Android: Backport Mali GPU fixed from Citra MMJ
– PC: Disable accurate mul by default
– PC and Android: Implement Raise CPU Ticks
– PC and Android: Implement Priority Boost hack
– Android: Implement a in-game Tweaks Dialog, that applies hacks temporalily during game (much UX were improvements made by ishan09811)
– Android: Implement Oboe audio backend
– PC and Android: Improve Anaglyph logic for LCD screens (cybereality)
– PC and Android: Implement Core Downcount Hack (based on CPU Usage Limit from Citra MMJ)
–...

Lime3DS Emulator v2105 released!

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Lime is the Nintendo 3DS open source emulator based entirely on Citra, which it is continuing to develop.

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It is written in portability and versions are actively maintained for Windows, Linux, Android and macOS.

Changes since the previous version:

– Rebranded logos and strings to use Lime3DS’s branding over Citra’s
– Compatibility list is now stored locally
– Window title and Discord RPC now use full game titles instead of abbreviated those
– GSP-GPU: Fix framebuffer dirty bit
– HLE DSP: Fix sample clamping in SimpleFilter
– Fixed misc build issues with GCC and Clang

Notes
– This is the initial release of Lime3DS. Above patch notes are relative to Citra 2104
– If you were using the Android alpha builds of Lime3DS, you will need to uninstall that version before installing this one, as the app ID has changed been

Lemonade Alpha 2 (2024/04/03) released!

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Lemonade is an open source and experimental emulator that emulates the functionality of a Nintendo 3ds console on operating systems such as Windows, Linux and Android.

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Lemonade was launched after the end of Citra, a previous Nintendo 3ds emulator. The Lemonade project was created to continue Citra's work, solve its problems and improve its performance and compatibility.

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The changes since the stoppage of Citra are as follows:

General Improvements/New Features
– Implement touch controls opacity option
– Implement rotate screen option
– Fix random crashes when a game (issue from the base emulator)
– Fix some memory leaks
– Implement un-merged commits from base
– Implement Core Downcount Hack (reduces CPU use by 15%)
– Implement Y2R hack (fix FIFA games)
– Some bugfixes for Mali GPUs
– Implement initial support for Windows, Linux and...

Panda3DS v0.8 released!

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Panda3DS is a Nintendo 3DS emulator about the red panda, written in C++ and using the HLE.

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Changes:

– More games working
– first release including Android builds
– new desktop UI (Labeled Qt below, as opposed to the original SDL frontend which is just a window)
– and more…

Panda3DS v0.5 beta is released!

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Panda3DS is an HLE, red-panda-themed Nintendo 3DS emulator written in C++ which started out as a fun project out of curiosity, but evolved into something that can sort of play games!

  • Compatibility fixes
  • Graphics fixes
  • 3DSX format support
  • Linux AppImage support
  • Custom red-panda-themed mii faces
  • More work on applet support, Vulkan, and so on
Making a stable release before I merge the SD card PR

Panda3DS v.0.4-beta is released!

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Panda3DS is an HLE, red-panda-themed Nintendo 3DS emulator written in C++ which started out as a fun project out of curiosity, but evolved into something that can sort of play games!

Many more games working!
Much wow.

Panda3DS second preview is release!

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Panda3DS is an HLE, red-panda-themed Nintendo 3DS emulator written in C++ which started out as a fun project out of curiosity, but evolved into something that can sort of play games! It is for macOS, Linux, and Windows.

melonDS Android Beta 1.8.0 (finally) updated!

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News/Release

It has been a loooong time since the last release, but it's finally here!

Changelog:
  • Update to melonDS 0.9.5
  • Implement the DSiWare Manager. This allows you to install DSiWare titles to the NAND directly from the emulator
  • Allow DS and DSi firmwares to be launched from home screen shortcuts
  • Improve search performance when there are a lot of ROMs
  • Add option to quickly view enabled cheats
  • Fix selected ROM icon filtering not being applied until the app was restarted
  • Add monochrome icon
  • Add Indonesian, French, Spanish and Portuguese (Brazil) translations
  • Other minor fixes and improvements
As usual, you can download the latest release on GitHub. The Play Store release will be available in a couple of hours/days.
Work on the next release has already started and your help is...

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