This fork is just Citra with tweaks/additions which should result in better performance than the original Citra Feel free to download this build and test it, if you run into any bugs please open an issue on GitHub or contact me on the Discord / Telegram
Changelog:
Changelog:
- PC: Changed how pausing the emulator is handled to allow frame (@OpenSauce04)
- Android: Implemented custom layout customization GUI (@DavidRGriswold)
- Code/CI: Update to Clang 18
- PC: Flatpak shortcut creation fixes (@OpenSauce04, this for future flatpak implementation)
- externals: update submodules
- shader_jit_a64: Optimize conditional tests (@Wunkolo)
- Android: Some UI rebrands
- Android: Fix padding if settings UI is too small
- PC: Numerous fixes for hotkey shortcuts (@OpenSauce04)
- qt: Fix default language not being set to the main one the system uses (@kleidis)
- Android: Add static theme option (@kleidis)
- GSP_GPU: Do not always debug GXCommandProcessed on TriggerCmdReqQueue
- gradle: update some dependencies
- PC: Rebrand Report Compatibility to Report Issues
- Android: Implement support for automatic resolution scale
- Android & PC: Rebrand Custom CPU Ticks names (A config reset is suggested here)
- Android & PC: Add Steps per hour system setting (@szdarkhack)
- vk_stream_buffer: Refactor Vulkan stream buffer memory type selection (@i0x404)
- act: Add more command names and implement GetErrorCode (@DaniElectra)
- core: Remove some usages of global system instace by PLGLDR port (@raphaelthegreat)
- Android & PC: Added Reverse Side by Side Sterioscopic 3D mode (@OpenSauce04)
- Android: Fix pause emulator button crashing the emulator
- shader_jit_a64: Compact host executable memory (@Wunkolo)
- Code: Apply another minimal updates and improvements
GitHub - mandarine3ds/mandarine: A Citra fork with extra options for more performance
A Citra fork with extra options for more performance - mandarine3ds/mandarine
github.com