PSP

PPSSPP v1.15.3 Released

  • 228
  • 0
PPSSPP is advanced PSP emulator, that translates oryginal handheld CPU instructions into optimized x64 or ARM64 machine code using JIT recompilers. Thus it can run on quite low-spec hardware, including ARM-based phones and tablets with OpenGL ES 2.0 support.

PSEmuPL-ppsspp-scr63 (1).jpg

Here are changes for latest build:
  • Assorted minor crash- and other fixes;
  • Android: Allow launch by content URI (for frontends);
  • Control mapping: Fix bugs in mapping UI causing trouble with some controllers;

:: PPSSPP webite
:: Emulator on Github
:: PPSSPP related news at PSEmu.pl
:: More PSP emulation news at PSEmu.pl

PPSSPP 1.15.1 is released!

  • 237
  • 0
PPSSPP is a cross-platform PSP emulator. Visit PPSSPP official website for a full changelog as well as the downloads section for other platforms.

  • Assorted minor crash fixes (#17374, #17370, #17392, #17394)
  • Fix for non-png texture replacements when not listed in textures.ini (#17380)
  • Fix for broken tilt d-pad controls (#17393)
  • Workaround for Vulkan driver bugs on Mali-T8x0 series GPUs (#17396)
...

PPSSPP v1.15 is released!

  • 303
  • 0
Very powerful, PPSSPP is a free and open source Sony PSP emulator (for Windows, Android and others via SDL) written in C + + by Henrik Rydgard (well known under the pseudonym of Ector, already author of the PSP emulator Potemkin and best known for Dolphin, having also practiced on a number of Dreamcast emulators).

Stutter caused by shader compilation has been reduced drastically ([#16873])
– Parallelization: ([#16802], [#16804], [#16809], [#16812])
– Shader variant reduction: ([#16773], [#16778], [#16770], [#16763])



Rendering performance and fixes
– Integer scaling added ([#17224])
– Post-processing fixes ([#17262])
– SOCOM overlay glitch removed, night vision fixed ([#17297], [#17317])
– PowerVR compatibility fixes ([#17232])
– CLUT fixes ([#17212])
– ToP – Narikiri Dungeon X: Avoid GPU readback ([#17181], [#17191], [#17192])
– DTM / Toca: Avoid GPU readback ([#16715])
– Fixed Dante’s Inferno...

PPSSPP dev1.14.4-1074

  • 665
  • 1
PPSSPP is advanced PSP emulator, that translates oryginal handheld CPU instructions into optimized x64 or ARM64 machine code using JIT recompilers. Thus it can run on quite low-spec hardware, including ARM-based phones and tablets with OpenGL ES 2.0 support.

ULUS10466_00023.jpg

Here are changes for latest development builds:
  • Core: Remove Host entirely;
  • GPU: Add xfer flag to ignore create vfb flags
  • Windows: Save console position on shutdown;
  • Common: Reduce logging of system requests.
  • GPU: Fix intra-block transfers in ToP CE. Used in Olive Village;
  • GPU: Add xfer flag to ignore create vfb flags. Save icons need CPU reads to work;
  • Debugger: Update symbols properly on prx load;

:: PPSSPP webite
:: Emulator on Github
:: DevBuilds download page...

PPSSPP v1.14.4 released!

  • 346
  • 0
PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP.

Even on modern Android phones and tablets, you can often run at double the original resolution.

Changelog:


PPSSPP v1.14.3 released!

  • 279
  • 0
PPSSPP is advanced PSP emulator, that translates oryginal handheld CPU instructions into optimized x64 or ARM64 machine code using JIT recompilers. Thus it can run on quite low-spec hardware, including ARM-based phones and tablets with OpenGL ES 2.0 support.

PSEmuPL-ppsspp-scr61.jpg

Here are changes for latest build:
  • Several crash/hang fixes;
  • Minor UI fixes;
  • Fix confirm/cancel button reversal;

:: PPSSPP webite
:: Emulator on Github
:: PPSSPP related news at PSEmu.pl
:: PPSSPP files repository for Android, iOS, macOS and...

PPSSPP v1.14.2 is released!

  • 298
  • 0
PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

Changelog:

  • Fix Toca/DTM and others (culling) on Mali again ([#16645])
    [*]Fix line rendering bugs in the homebrew Tempest clone Webfest ([#16656])
    [*]Assorted cleanup and bugfixes ([#16673], [#16662], [#16655], [#16644], [#16636], [#16639] etc)

PPSSPP v1.14.1 released!

  • 275
  • 0
PPSSPP v1.14.1 is released. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

Changelog:

(NOTE: 1.14.1, released on December 20, fixes a black screen bug on older Android devices, plus some other odds and ends)

PPSSPP dev1.13.2-2225

  • 578
  • 0
PPSSPP is advanced PSP emulator, that translates oryginal handheld CPU instructions into optimized x64 or ARM64 machine code using JIT recompilers. Thus it can run on quite low-spec hardware, including ARM-based phones and tablets with OpenGL ES 2.0 support.

ppsspp-scr-032.jpg

Here are changes for latest development builds:
  • Add savestate checkpoints to verify that MEASURE and WRITE match;
  • OpenXR HUD support for even more games;
  • Reserve some space in the checkpoints vector;
  • Add a NOOP state to reduce logspam after error;
  • Better handling infnan fog coefficients in softgpu;
  • Cull verts outside post-viewport Z in softgpu;
  • Optimize out texture proj for UVs;
  • Handle infnan fog coefficients better;
  • Fix wrong vreinterpret neon intrinsic usage

:: PPSSPP webite
:: Emulator on Github
...

PPSSPP dev.1.12.3-1082

  • 783
  • 0
PPSSPP is advanced PSP emulator, that translates oryginal handheld CPU instructions into optimized x64 or ARM64 machine code using JIT recompilers. Thus it can run on quite low-spec hardware, including ARM-based phones and tablets with OpenGL ES 2.0 support.

khbs-002-ppsspp.jpg

Here are changes for latest development builds:
  • Move IO checks to saving thread;
  • Prevent save textures if not replacing;
  • Save textures using a memory copy on Vulkan;
  • Allow saving const tex levels on Vulkan;
  • Save textures on background tasks when texture dumping is enabled;
  • Fix hang when choosing "Skip" in first-time init;
  • Disable not needed anymore workaround for Crash Team Racing;
  • Add contributed data about a couple of prototypes to auto-expand memory to 64MB;
  • UWP crashfix - serialize accesses to each loader;

:: PPSSPP webite
:: Emulator on...

JPCSP dev.935ea155

  • 1,085
  • 0
Jpcsp is written in Java advanced PlayStation Portable emulator. Matching the PSP dual-core architecture, Jpcsp takes full advantage of dual-core processors and supports powerful GPUs for displaying enhanced graphics.

jpcsp-win.jpg

Here are changes for latest development builds:
  • Fixed vertex cache where the last 2 bytes of a vertex buffer were sometimes lost;
  • Improved shader rendering for overlapping primitives;
  • Avoid NullPointerException when showing Debugger in some cases;
  • OpenGL: trying to fix issues when resizing the display in the middle of the rendering;
  • Fixed few comments;

:: JPCSP Homepage
:: Emulator code on Github
:: Grab official emulators builds
:: JPCSP news post covered by PSEmu.pl

PPSSPP dev.1.12.3-1018

  • 1,036
  • 0
PPSSPP is a written in C++ PSP emulator, that translates oryginal handheld CPU instructions into optimized x64 or ARM64 machine code using JIT recompilers. Thus it can run on quite low-spec hardware, including ARM-based phones and tablets with OpenGL ES 2.0 support.

khbs-002-ppsspp.jpg

Here are changes for latest development builds:
  • Fix inconsistency issue in Adhoc support between Windows and non-Windows;
  • Increase the timeout when the connection to the AdhocServer is already in progress, avoids cutting off the connection if it took longer than expected but almost completed;
  • Added a function to get SO_ERROR on a socket;
  • Updated getLocalIp function to detects local IP better;
  • Use the most recent posix socket id during blocking simulation, since there is a possibility for the socket id to changes after recreated;
  • Recreate the socket before attempting to connect again after ECONNREFUSED/ENETUNREACH error, since...

Top