Fixed Timex Hires non-ULANext ink/paper orders
Fixed Timex Hires ULANext ink/paper orders
Added wildcard support in F_OPENDIR ($a3)
Added better exception reporting to the LOG for loading plugins
Fixed DeZog plugin building - DLL has been properly updated with new Plugin interface
Possible fix for a bug that caused RVM not to open on Mac if RVM v2.0 had been used before.
Machine sounds (cassette, disk, etc) respond to the main volume of the emulator now.
Implemented the differences in the 0x3f port of the Japanese Master System.
Implemented sprite zoom bug in Master System I VDP
xemu.appdata.xml: Add screenshots to appdata file
ci: Fix release double build
ci: Update xemu-win64-toolchain image tag
ci: Update win64 build image
Use new image builds from CI via GHCR
ci: Don't use /tmp with cache@v3 on macOS
Fix command line file parsing, also drag and drop will now work properly
Fix wrong handling of global overlay alpha values > 0
Optimize OpenGL output shaders
Fix CRT-like shader for very high resolutions (e.g. 4K)
Retweak CRT-like shader to be a bit more realistic compared to common CRT TVs back in the days
- Near full Game Boy Advance hardware support[1].
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size[2].
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB...
Enhancements:
Added REU support (Sonic, Vision Basic) (#735).
Added VSYNC support (#747).
Emulation speed can be adjusted continuously (slow motion / time lapse) (#751).
Audio buffer fill level can be displayed in the status bar (#750).
Added a fifth drop zone for flashing programs into memory (#748).
RetroShell has gotten a special debug mode (#746).
Both Command keys can be mapped to C64 keys individually (#737).
Coding:
Ported the event scheduler from vAmiga ( #749).
(Windows)Fixed issue in opening file with Japanese file name.
Bug fixes:
Fixed a bug that causes the GPU pipeline to occasionally update the wrong texture in interlace mode (#772).
Fixed a bug that caused the CPU to crash on address error double-faults (#773).
Enhancements:
Improved emulation of mechanical floppy drive delays (#773).
ci: Pin macOS runner to macOS-11 for now
Fix wrong 64DD Disk extension being listed in empty ROM browser
Fix memory corruption when having 64DD Disk files
Fix possible crash when render window wasn't visible yet
Fix RMG changing the current directory on non-portable installs
Remove Qt warning messages (you can view them by setting RMG_SHOW_DEBUG_QT_MESSAGES to 1)
Change "Choose ROM Directory" to "Change ROM Directory"
Add -q/--quit-after-emulation commandline option
Add 2 more icons to menubar menus/items
Add "Current Save State" tab to Hotkeys tab in settings dialog (this allows you to use a hotkey to change save state slots)
Improve behavior of Hotkeys tab in settings dialog
Improve behavior of window when exiting RMG while in-game
- it's mostly the big update of the translations. I couldn't contact the spanish or the italian translator, so only the french and brazilian ones are really updated, for the others it's just the minimum updates so that they continue to work. mer-curious sent more patches to change some texts in the english GUI too.
- added some console functions to handle save states from a post in the forum, we'll see if it's useful or not
- added the ability to choose a japanese font, see the thread about...
Added support to Wayland.
Added support for "Fullscreen in window" with Wayland (the only type of fullscreen supported for now).
Added iNES/NES 2.0 header editor.
Added support for "Family Basic Keyboard" and "Subor Keyboard".
It's possible to capture and release keyboard input with the shortcut "Scrollock" and open and
close a virtual keyboard with "CTRL+X".
Implemented the "Paste" function. It's possible to paste the text by dragging it in the main
window of the emulator or copying it and then press the right mouse button and selecting "Paste".
The text will be inserted through the simulation of the pressure of the keys and it will always
be possible to interrupt the insertion by pressing the ESC key. During the paste, the Fast Forwarding
will be active to reduce the waiting time...