Frontends

Hypseus Singe v2.11.1 is released!

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Hypseus is a fork of Daphne created by Matt Ownby . It's an SDL2 version of Daphne and Monkey.
This is a program for playing Laserdisc arcade games on PC, Mac or Raspberry Pi.
This version includes support for Singe and Singe2 for Fan Made and American Laser Games.

Features :
  • SDL2 support
  • Updated MPEG2 decoder
  • Daphne VLDP 32bit upgrade
  • Daphne and Singe 4k M2V support
  • Singe libretro emulation path integration
  • Singe Joystick, Lightgun EV_ABS [mouse] support
  • Singe 2 full 32bit overlay support (details below)
  • Sinden support in Singe games
  • For Singe games list see here.
  • Daphne alternate overlay choices
  • SDL_GameController (including hotplug) support...

MAME Classic v9.7.0 is released!

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The first Windows Front-End for MAME to feature independent default settings
for raster and vector games! Works with Vista, 7, 8.x, 10 & 11.


– Added: Control for Joystick Threshold and Controller Map.
– Changed: Modified the message on the Splash screen when a different version of MAME is detected.
– Changed: When a new version of MAME or Catver is found at launch, the Options form will displayed to verify your selections.
– Removed: Global Inputs control.

Ludo v0.16.21 is released!

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This is a very simplified interface for the Libretro project (the cores that make up Retroarch) and was written in the GO programming language. Simpler and faster than the interface of Retroarch (but offering fewer options), it will satisfy most users.

ludo.png

Changelog:

– Misc fixes
– Bump cores
– Sort entries in explorercores

MedGui Reborn v0.123 is released!

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MedGui Reborn ia a Windows Front-End/Gui for Mednafen multi-system emulator.

Changelog:

– Fixed wrong disabled groupbox on MedClient
– hidden the link to BSFree due to link not available anymore
– Disabled horizontal overscan area option on PCE_FAST module (thx skalt711 for report the bug)
– Fixed relative path problem (thx ZzackK for bug report)
– Fixed a bug with wrong stored record codec parameter (thx ZzackK for bug report)
– Fixed a bug with psx game with multiple « [ » on cheat manager
– Fixed a bug with sbi patch path
– Changed icon showed on m3u detection
– Added MedClient load at Startup (thx ZzackK for suggestion)
– On MedClient swapped « Utra Crappy IRC » with « qwebirc » by webbrowser component, due to any bugs encountered on IrcClient.dll (many many thx to ZzackK for report bugs and test)
– Fixed a crash at launch of MedPad that appear when datagridview is empty
– Changed gamesdatabase URL
–...

negamame0252-2 is released!

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Negatron is a MAME dedicated front-end that has then been engineered to ease the task for users and be as intuitive as possible. On its first release in November 2015, it was the very first front-end to fully unlock the possibilities of machine configurations available in MAME. Some other front-ends caught up since. But when MAME changed its way to provide information to third-party front-ends in May 2017 with v0.186, it also prevented access to some important information to front-ends. In June 2018, Negatron has once again reiterated its prowess by working in association with the new MAME derivative called NegaMAME. NegaMAME behaves exactly like official MAME. But it simply adds a command that third-party front-ends can use to get back the information missing in MAME since v0.186, effectively helping Negatron to regain full access to all the features it already had in 2015.

RMG v0.3.8 is released!

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Rosalie's Mupen GUI is a free and open-source mupen64plus GUI written in C++. It offers a simple-to-use user interface.

RMG changelog:

Fix RMG not having the correct video size in some cases (i.e on a WM where resizing is not allowed to be done by an application)
Fix translations not working in GLideN64 (see gonetz/GLideN64#2764)
Add -n/--nogui commandline option
Add -d/--debug-messages commandline option
Add hotkeys for graphics, audio, RSP and input settings
Add hotkey for viewing the log
Add SIGINT and SIGTERM handling on linux
Add "Check For Updates" to "View" in the toolbar
Add information about LLE plugins in the settings dialog
Add support for toggling visibility of columns in the ROM browser list view (thank you @RetraCarteR)
Add date and time to the save state slot items in "Current Save State" menu in the menubar
Add date and time to the OSD when selecting a save state slot
Add failure messages to the OSD when loading/saving a save state fails...

RMG v0.3.7 is released!

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Rosalie's Mupen GUI is a free and open-source mupen64plus GUI written in C++.

It offers a simple-to-use user interface.

Changelog:
  • Fix icons not showing up in some cases when migrating from a version before v0.3.6
  • Fix plugin settings not being loaded properly in the settings dialog when migrating from a version before v0.3.6

RMG v0.3.4 is released!

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Rosalie's Mupen GUI is a free and open-source mupen64plus GUI written in C++. It offers a simple-to-use user interface.

RMG changelog:

Fix mapping button size increasing when reloading settings in RMG-Input
Fix analog stick mapping in-game when having buttons and axis bound in RMG-Input
Fix height mismatch of "Profile" and "Input Device" UI elements in RMG-Input
Fix updater script not using the correct path seperators on Windows
Fix GLideN64's per game settings being overwritten by the updater on windows (or not being updated on linux, see gonetz/GLideN64#2756)
Fix "Automatic" input device not opening controller device when clicking on 'Refresh' in RMG-Input
Fix game specific profile having unexpected UI behavior in RMG-Input
Fix cancel and close button not working correctly in RMG-Input
Fix profile saving not working correctly when having the same profile selected for multiple players in RMG-Input
Add "Filter Events Based On Joystick Type For Buttons" setting to...

RMG v0.3.3 is released!

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Rosalie's Mupen GUI is a free and open-source mupen64plus GUI written in C++. It offers a simple-to-use user interface.

RMG changelog:

Remove "Controller Is Plugged In" checkbox in RMG-Input
Remove text from 'Remove' button in RMG-Input
Add "None" input device to RMG-Input (replacing the "Controller Is Plugged In" checkbox)
Add "Automatic" input device to RMG-Input
Add support for creating profiles in RMG-Input
Add icons to 'Remove', 'Refresh', 'Reset' and 'Options' buttons in RMG-Input

RMG v0.3.2 is released!

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Rosalie's Mupen GUI is a free and open-source mupen64plus GUI written in C++. It offers a simple-to-use user interface.

changelog:

  • Fix ndd/d64 files in zip files not working when the disk file is inside a subdirectory inside the zip file
  • Fix ndd/d64 files in zip files not working correctly on windows
  • Fix controller image in RMG-Input sometimes being stuck when having a trigger bound to a button
  • Fix trigger mapping in RMG-Input
  • Remove "Invert Axis Mapped To LRZ" setting in RMG-Input
  • Add "Sort Results After Search" ROM Browser setting
NOTE: you might need to re-select your controller in RMG-Input

Hypseus Singe v2.10.2 is released!

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Hypseus is a fork of Matt Ownby's Daphne. A program to play laserdisc arcade games on a PC, Mac or Raspberry Pi. This version includes Singe support for Fan Made and American Laser Games.

Hypseus Singe v2.10.2 changelog:
Arduino based USB hardware LED scoreboard/annunciator for lair, ace and tq
See dedicated repo - Uses common (modern) 7-segment LED modules.
Aspect ratio header is now observed from MPEG M2V files*
Integrated Bezel support, using png, in new bezels sub-folder**
ManyMouse now supports differentiated mice input. Two player Gun Games...
Software Scoreboard (now scorepanel) altered for better bezel integration
Fixed the ability to take screenshots in fullscreen render (with bezels).
Added extended Singe API calls (getRatio).
MacOS startup error reporting improved
-8bit_overlay placement addressed
Allow - and _ in -keymapfile filenames
Evolved arguments:
-software_scoreboard renamed to -scorepanel
New arguments added:
-usbscoreboard - Enable USB...

Dolphin UMP v1.12 is released!

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The new frontend is here!

  • There's now a full settings menu in place for Graphics and Config.
  • The GameCube controller defaults are now fixed.
  • Extra settings have been added to the in-game menu.
  • You can now set your config folder location from inside the frontend, instead of needing to use the in-game menu.
  • Games are automatically loaded from your LocalCache folder. This should make running Dolphin without an external drive less of a headache.

What's new in UWP 1.12
  • There's now a full settings menu in place for Graphics and Config.
  • The GameCube controller defaults are now fixed.
  • You can now set your config folder location from inside the frontend, instead of needing to use the in-game menu.
  • Games are automatically loaded from your LocalCache folder. This should make running Dolphin without an external drive less of a headache.
Minor Changelog:

MedGui Reborn v0.122 is released!

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MedGui is a GUI (Frontend) for Mednafen WINDOW OS.

Changelog:

Added No$PSX v2.2 BIOS support
Added webbrowserfix class for internal browser ('Code imported by this: https://www.codeproject.com/Messages/5583483/Heres-a-better-version-and-it-DOESNT-require-admin)
Fixed Discord webhook due to a small change to Discord API
Added error 404 and 500 to webrequest on cheat manager
Added Server List and "send rom to server" on MedClient form
Fixed again a problem with gamehacking.org cheat download due to small change on main API
Changed MedGuiR updater to a dedicated GitHub page (Thx Valerius and Orbea for suggestion)
Improve management of missing essential resources
Fixed a bug with Single file Scan routine
Improved MedClient controls and fixed a crash occur in some circumstances

Attract-Mode v2.6.2 released!

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Attract-Mode v2.6.2 is released. Attract-Mode is a graphical front-end for command line emulators such as MAME, MESS and Nestopia. It hides the underlying operating system and is intended to be controlled with a joystick, gamepad or spin dial, making it ideal for use in arcade cabinet setups. Attract-Mode is open source and runs on Linux, Mac OS-X and Windows.

Features:

- Raspberry pi support. Thanks to nitrogen_widget for digging into this and helping to get it up and running!
- Multiple monitor support (Windows and Linux)
- Artwork scraper added to automatically download missing snapshots, marquees, wheel logos, flyers, boxart and even fanart images.
- Improved support for different image formats.
- Spanish translation (thanks Seru!)
- Added fade effect module for layouts (see reflect layout and the fanart background option in cools' layout)

Attract-Mode Changelog:
Andrew Mickelson (20 commits)
Update to version 2.6.2
[linux] fixed window mode strech, fixed...

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