GameCube

Dolphin v2409 released!

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Created by Ector and Fures, this is the latest version of Dolphin, a GameCube/Wii emulator and also Tri-Force in development (arcade system developed by Nintendo-Sega-Namco whose hardware is based on that of the GameCube).


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Dolphin 2407

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On the 24th of June, 2016, Dolphin 5.0 was released. The product of a long and hard transition period, the fundamental inaccuracies that plagued Dolphin for over a decade had successfully been undone, and Dolphin was now free of its burdens to swim forward into a new era of accuracy and performance.

https://dolphin-emu.org/

pureikyubu (GameCube Emulator Standalone) v1.6 is released!

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pureikyubu is work-in-progress emulator of Nintendo GameCube console.

The goal of the emulator is to research the hardware features of GameCube and reverse engineer technologies used to develop games for this platform. GameCube is the hardware masterpiece of Nintendo/ArtX engineers and it's a pleasure to explore this device and discover something new for yourself.

– Fixed major cache crashes, resulting in more games launching.
– Fixed DSI/ISI crashes
– Disabled mailbox DSP delay
– Fixed mtsr instruction decoding

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New pureikyubu (GameCube Emulator standalone) v1.5 is released!

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pureikyubu is work-in-progress emulator of Nintendo GameCube console.

The goal of the emulator is to research the hardware features of GameCube and reverse engineer technologies used to develop games for this platform. GameCube is the hardware masterpiece of Nintendo/ArtX engineers and it's a pleasure to explore this device and discover something new for yourself.

Fixed CPU-DSP interrupt handling causing some games to load, e.g.:

image

Also some work has been done to improve the GFX engine (experimental shader support, disabled for now).

What's Changed

  • Fixed debugger script command by @ogamespec in #287
  • Wiki main.md by...

New pureikyubu (GameCube Emulator Standalone) v1.4 is released!

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pureikyubu is work-in-progress emulator of Nintendo GameCube console.

The goal of the emulator is to research the hardware features of GameCube and reverse engineer technologies used to develop games for this platform. GameCube is the hardware masterpiece of Nintendo/ArtX engineers and it's a pleasure to explore this device and discover something new for yourself.

Build
Windows version


Build using Visual Studio 2022. To build, open scripts/pureikyubu.sln and click Build.

Generic Linux (Ubuntu) version

# Choose a suitable folder to store a clone of the repository, cd there and then
git clone https://github.com/emu-russia/pureikyubu.git
cd pureikyubu
cd build
cmake ..
make

Dolphin UMP v1.12 is released!

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The new frontend is here!

  • There's now a full settings menu in place for Graphics and Config.
  • The GameCube controller defaults are now fixed.
  • Extra settings have been added to the in-game menu.
  • You can now set your config folder location from inside the frontend, instead of needing to use the in-game menu.
  • Games are automatically loaded from your LocalCache folder. This should make running Dolphin without an external drive less of a headache.

What's new in UWP 1.12
  • There's now a full settings menu in place for Graphics and Config.
  • The GameCube controller defaults are now fixed.
  • You can now set your config folder location from inside the frontend, instead of needing to use the in-game menu.
  • Games are automatically loaded from your LocalCache folder. This should make running Dolphin without an external drive less of a headache.
Minor Changelog:

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