News

Legacy: a completion of a 26 year journey

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Project 64 started close to 3 decades ago and has seen many changes and revisions over the years, friends have come and gone but we have all grown up together.
Of those revisions, it was decided to continue programming using the original 1.6 source, leading to Project64_Legacy.
Legacy means to not only allow games to run smoothly as we have seen in Project64 1.6.1 but to do so without hacks and various tricks that compromise stability.
Achievements include:
*Vulnerability found within Project64 1.6 through 1.7.2 is patched.
*Jabo Texture loading/creation corrected with exclusive Jabo Direct3D8_1.7.0.47a
*Dialogs in full-screen.
*Default Plugins with per-game settings (Video, Audio, RSP).
*Ique with full cheat support for known games.
*Online RDX support is accessed through rom browser...

Advance SNES ROM Utility 0.9.7

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This is an easy to use utility for performing some tasks on SNES / SFC ROMs!

Following functions are included:

Add header: adds an empty header
Remove header: removes an existing header
Edit ROM information like title, country/region and version
Fix checksum: fixes a broken checksum. You always should do this before saving, if possible. Please note that some beta or demo ROMs have an odd checksum anyway …
Fix ROM size: fixes wrong internal ROM size information (useful for some ROM hacks)
Expand ROM: expands ROM to a specific size up to 64 Mbit (BS-X up to 32 Mbit). Mirror option should only be used, when there are problems with standard expanding. Always check if your ROM still works after doing this!
Split ROM: splits ROM into multiple parts
SwapBin: swaps binaries to get a “Close-to-SNES-Mask-ROM”-layout (27C801)
Deinterleave: some copy stations like “Game Doctor SF” or “Super UFO” use interleaving when dumping HiROM games. This will reverse...

Jabo Texture Pack Creation and Use

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Unpack_8_Small[1].png

Brand new Guide for the Creation & Use of Jabo 1.7 Format Textures using Project64 3.x

We are also proud to host the Unofficial Release version of Jabo_Direct3D8_1.7.0.57 ver 6 to be compliant without issue
for continued use on Project64 3.x and up.

Changelog:

Project64 Direct3D Viedo Plugin and Jabo Config Support Ini (Unofficial Release)
Jabo's Direct3D8 1.7.0.57-ver6, to be used with PJ64 2.x-4.x

Released by PJ64LegacyTeam By kind permission of Jabo

Changes:
  • Improved compatibility with PJ64 2.x-4.x
  • Changed the section name the plugin is looking for "Basic Mode=0" from [default] to [Settings]. Fixes displaying the Advanced settings tab.
  • The ROM settings "Resolution Width", "Resolution Height", "ClearvFrame", "Aspect Correction" were requesting the emulator to save to Project64.rdb before. Redirected them to save to Project64.cfg like all the rest.
  • Disabled "d3d syslog.txt" which affected gameplay performance and could...

2025-01-17 Recent Releases

2025-01-10 Recent Releases

Nova v0.7.0 released!

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Merry Christmas everyone!

Here it is, Nova v0.7.0 is released!

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Long changelog:


Download:

Xemu v0.8.5 released!

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Xemu is a cross-platform and open source application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems.

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This project is an active branch of the XQEMU project, which is itself based on the QEMU project which is popular and very actively maintained.

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Some general information on changes:

– ui: Add original ui element svg files
– scripts/gen-license.py: Fix license URLs
– debian: Add cmake to build deps
– ci: Remove subprojects/.gitignore to preserve subprojects on PPA branch
– nv2a/psh: Handle 3D textures in BUMPENVMAP[-----------------------------------
– Fixed misc


Kronos v2.7.0 released!

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This is a version of UoYabause taken by François and renamed Kronos. It is the “ultimate” version that brings together all the ports.

For the story, Yabause was created by Guillaume Duhamel and Theo Barkau. As a result, Demiyax grafted behind Demiyax who created his own fork with UoYabause. Devmiyax allowed Yabause to take important steps in the emulation of the Saturn with numerous corrections (graphics, audio, functionality) but over time the author, who renamed his fork to Yaba Sanshiro, relied more on the Android version (and new features) than on Windows.

The fork of Francis tries to reconcile all branches by taking over the best of Yabause and Yaba Sanshiro (formerly uoYabause), but by improving the port Windows/Linux. The result in both compatibility and functionality is the best version (of Yabause) to use if you are on Windows or Linux.

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Here are the novelties:
– Functionalities: Addition of the version and name of the game in the...

Hpsx64 v0460 released!

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Highly-Experimental Playstation Simulator x64 is a developing PSone and PS2 emulator (preliminary stage), coded by TheGangster, some of which are from Mame/Mess or PCSX.

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Changelog:

– improved switching between software and gpu shader renderers
– yaml menu
– Fixed misc

Lemon v0.1 build 2025.01.03 released!

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Based on Yuzu, it is an emulator of Nintendo Switch.

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Main characteristics:
– High performance: Optimized for the speed and fluidity of the game.
– Conviviality: Clean and intuitive interface.
– Multiplatform: Available on several platforms.
– Homebrew support: Full support for legal homebrew games and applications.
– Ongoing development: Stay tuned for frequent updates as Lemon evolves.

The changes can be seen here.

Eggvance v1.2 released!

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It is an emulator of GameBoy Advance.

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PsOff (2024/12/31) released!

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It is a preliminary PlayStation 4 emulator. Tested only with AMD GPUs. May not work with NVidia at the moment.

The aim is to create a stand-alone framework for shader reconstruction, command buffer translation and GPU memory management, so that others can use it. This project uses it to run “Linux” binaries on Windows.

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The changes are not visible elsewhere than here.

2025-01-03 Recent Releases

2024-12-20 Recent Releases

2024-12-13 Recent Releases

SameBoy v1.0 released!

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SameBoy is a user friendly, powerful and open source Game Boy, Game Boy Color and Super Game Boy emulator for macOS, iOS, watchOS, Windows and Unix-like platforms. SameBoy is extremely accurate and includes a wide range of both powerful debugging features and user-facing features, making it ideal for both casual players and developers. Of course, SameBoy also has every feature one would expect from an emulator – from save states to scaling filters.

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Changelog is large. Click here.

Tanuki3DS v0.1.1 released!

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Tanuki3DS is a 3DS emulator for MacOS and Linux written in C which aims to be simple, fast, and compatible. Currently it can play a handful of games at full speed and supports some nice features like controller support and video upscaling. If you have any questions, you can join our discord server. We do not have any official web page other than the Github repo.

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Cemu v2.5 released!

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Created by Exzap (and aided by Peter Gov), it is the second Wii U emulator to be available to the public but the first to emulate commercial games. It can decrypt Wii U images that use the Wud format but also the RPS or RPL files. Internal resolution can be up to 1920 x 1080 depending on the game (and beyond with graphic packs). Currently, the DRC (GamePad), the Pro controller and the conventional controller are emulated. Wiimotes are also emulated (including native support). Keyboard inputs and USB controllers as input devices are also supported. The GamePad tactile input can be controlled with a left mouse click. The Gyro functionality is emulated with limitations and can be controlled via the right mouse button. This version is only compatible for Windows x64 (from Windows 7) with an OpenGL 4.1 (or higher) or Vulkan graphics card and it will be necessary to have 4 to 8 GB of RAM to make it work.

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mGBA v0.10.4 released!

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An GB/GBC/GameBoy Advance emulator written in C-language by Jeffrey Pfau (endrift) and based (substibly) on GBA.js and aims to be a high-quality emulator. Available for Windows (Vista and . . .), Linux, Mac OSX and many other systems.

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The changes:

Fixed articulation:
– GB Audio: Fix audio envelope timing resetting too often (fixed . . . . . . . . . . . . . . . . . . . . . . .
– GB I/O: Fix STAT writing IRQ trigger conditions (fixes 2501)
– GBA GPIO: Fix gyro read-out start (fixes 3141)
– GBA I/O: Fix HALTCNT access behaviour (fixes 2309)
– GBA I/O: Fix audio register 8-bit write behavior
– GBA Serialize: Properly restore GPIO register state (fixes 3294)
– GBA SIO: Fix MULTI mode SIOCNT bit 7 writes on secondary GBAs (fixes 3110)

Fixed other:
– Core: Fix patch autoloading leaking the file handle
– GB: Fix uninitialized save data when loading undersized temporary saves
– GB...

2024-12-06 Recent Releases

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* MAME 0.272 - https://www.mamedev.org/release.html

* WolfMAME 0.272 - https://github.com/mahlemiut/wolfmame/releases

* MAME for Mac 0.272 - https://ports.macports.org/port/mame/details/

* MAME for Rpi 0.272 - https://stickfreaks.com/mame/

* NegaMame 0.272-1 - http://babelsoft.net/products/negamame.htm

* Qemu 7.2.15, 8.2.8, 9.0.4, 9.1.2 [PC] - https://download.qemu.org/

* clrmame scanner 0.08, rebuilder 0.15.1 [Rom Manager] - https://mamedev.emulab.it/clrmamepro/

* ExtraMame 24.12 [Front-end] - https://www.wintools.net/extramame/

* Erockus 12.6 [Front-end] - http://erockus.elementfx.com/arcade.html

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