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  1. jelbo

    Most accurate sound plugin?

    I'm planning to rip come music of N64 games. I think I'll use the line-in recording option with a real N64 console for it, because the music doesn't sound really well in an emulator (Mystical Ninja Starring Goemon). Well, what I want to know is, what sound plugin gives the most accurate sound...
  2. jelbo

    GFX Plugin feature request: 'don't filter' (like in eVoodoo 4.X)

    Hi, I recently noticed a feature in eVoodoo 4.x (don't remember exact version). In the Control Panel config window (using the .cpl file in %windir%\system32) you could choose a post processing mode for the graphics. Since I don't own a very good gfx card I chose Don't filter and I'm VERY...
  3. jelbo

    Animal Crossing/Forest Jap name?

    Hi there, does anyone know the Japanese title for the game called Animal Forest / Animal Crossing? I'd be really helped by it. :flowers:
  4. jelbo

    DirectX 9 installation problems

    Well, I decided to install DirectX 9 together with some new videodrivers that used it, after making an image with Ghost. Anyway, I downloaded the DirectX 9 Redist package (approx. 32mb), but when I try to install it, it comes up with a nasty message that says (roughly translated from Dutch)...
  5. jelbo

    Should I install DirecX 9?

    Can it make my system slower or can it only have advantages? I'm just not sure if I should install it. I'm running most things (3d) flawlessly, except for some texture-alignment errors with jabo's D3D 6 1.5 in Mickey's Speedway USA and the first level of Starfox 64. I don't know if these things...
  6. jelbo

    Mickey's SW USA Texture alignment probs.

    Hi there, I have some problems with Mickey's Speedway USA in PJ64 1.5. In 1.5 beta things were OK, but in 1.5 the road and other scenery is only half-visible. In 1.5 beta I could resolve this problem by enabling Force Depth compare/enable. In 1.5 these options won't help. When I use Jabo's...
  7. jelbo

    For all GFX Plugin devrs.; Plugins with texture debugging/saving options?

    Hi there, I recently discovered (well, Falcon4ever told me) that with Glide64 you can view used textures by pressing ALT and SCROLL LOCK. I’ve attached an image of what you see. I’m very, very interested in ripping textures from N64 roms. As with sprite ripping (extracting animated characters...
  8. jelbo

    N64 layer diabling / texture saving

    Hi, I have a question concerning N64 graphics. With GB, NES, SNES, GBA, GBC etc. graphics were constructed of different layers. In emulators there was always (well, often) a function to disable/enable these layers. (I've attached an image to show this in Snes9x) With this option you could very...
  9. jelbo

    Help to speed up your emulation using GameOS!

    Help to speed up your emulation using GameOS. GameOS is an alternate shell for use with Windows. Basically what it does is changing the default shell from Explorer (Windows) to GameOS in system.ini (shell=C:\GAMEOS\GAMEOS.exe). This may sound more dangerous than it is; it can easily be changed...
  10. jelbo

    1964 0.8.5 - where?

    I might be stupid, but it's just not on the 1964 site. Does it even exist? :blush:
  11. jelbo

    Banjo Tooie playable with new Daedalus plugin?

    In the readme of the Unofficial Daedalus D3D8 Release 2 it says that Banjo Tooie is playable. 'Banjo Tooie, full playable, Banjo's shadow is hacked and working.' I tried with Project64, 1964 0.72 and Daedalus, but I can't get the game to run. What specific settings do I have to make in the...

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