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Zelda64 Actor Viewer status thread

Ice God

Resident iliterate
I'm sure he'll work on that, but Actor positioning is not an immediate need. Texture support should come first, though thats coming nicely.
 
OP
C

cooliscool

Nintendo Zealot
That's an incredibly difficult request to fulfill, anyway. Boxes do fine, IMO. ;)

clipboard02gi3.jpg


Door and loading point modification now done.. =] .
 
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mdtauk

Zelda Hi-Res Texturer
I only made the suggestion, specifically thinking of things like doors and water, where it will take alot of trial and error to place them.
 

mdtauk

Zelda Hi-Res Texturer
How easy is it to take a VRML export from 3ds max, and then convert it to the Zelda format, and replace a zmap file?
 
OP
C

cooliscool

Nintendo Zealot
A backwards parser is possible, and I could work on it sometime.. exams this week though, so ya know.
 
OP
C

cooliscool

Nintendo Zealot
Haven't posted in here in a while..

Still working on the app, and it's gone through a few releases that I just haven't updated here. It's pretty fun now.. :p

If anyone wants to play with the newest version, you can download it Here. Be sure to read CHANGES and README. :)

Edit: Yeah, the widget icons are borrowed from TT64, though I've stated that a) if VL-Tone has a problem with me using them, I'll be glad to remove them, and that b) they're just temporary, as the functionality was needed quickly.
 
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azul

New member
error in application "Utility of Time 0.8.2"

Tried to open depth_test_room_0.zmap (occurs at some other zmaps too)
Windows XP SP2


window title "Microsoft .NET Framework" (I have MS Visual Studio installed)
-----
Unhandled exception has occurred in your application. If you click continue.. (skipping standard text)

Value was either too large or too small for a Uint32.
-----

Details of 'Unhandled exception' said:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.OverflowException: Value was either too large or too small for a UInt32.
at System.ParseNumbers.StringToInt(String s, Int32 radix, Int32 flags, Int32* currPos)
at System.Convert.ToInt16(String value, Int32 fromBase)
at UoT.MainWin.GetMapActors()
at UoT.MainWin.DoWork()
at UoT.MainWin.LoadActorGFX_FileOk(Object sender, CancelEventArgs e)
at System.Windows.Forms.FileDialog.OnFileOk(CancelEventArgs e)
at System.Windows.Forms.FileDialog.DoFileOk(IntPtr lpOFN)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Utility of Time
Assembly Version: 0.0.8.2
Win32 Version: 0.0.8.2
CodeBase: file:///C:/Utility_of_Time_0.8.2/Utility%20of%20Time.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Tao.Platform.Windows
Assembly Version: 1.0.0.4
Win32 Version: 1.0.0.4
CodeBase: file:///C:/Utility_of_Time_0.8.2/Tao.Platform.Windows.DLL
----------------------------------------
Tao_OpenGl
Assembly Version: 2.1.0.3
Win32 Version: 2.1.0.3
CodeBase: file:///C:/Utility_of_Time_0.8.2/Tao_OpenGl.DLL
----------------------------------------
Tao.DevIl
Assembly Version: 1.6.8.0
Win32 Version: 1.6.8.2
CodeBase: file:///C:/Utility_of_Time_0.8.2/Tao.DevIl.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


 
OP
C

cooliscool

Nintendo Zealot
Yeah, noticed that (was a very stupid one line error), and it's fixed in the unreleased code. I plan on releasing it some time next week, and I'll post it here when I do.. trust me, it's worth the wait. ;)
 

Cyberman

Moderator
Moderator
Ummm let me see here..

Read this before you continue ... what you are doing.

Although it refers to an emulator it is an emulation related program. Consider it this way would you want people asking "when are you going to be done", all the time of yourself?
Cyb
 
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antidote

New member
I understand that you are a moderator but I am aware of the rules. I am not advocating bugging the developer but it has been over two weeks since he said that he would release the next version. I was only trying to bring attention back to his thread. I'm sorry for irritating you. I'm getting kind of sick of site teams thinking they are above there own rules I've seen Mods posting similar replies as mine and not getting the heat because of it. Also my question still stands.

EDIT:
I asked a simple yes or no question, I was not asking for him to release his viewer in any form, I asked out of sheer curiosity. If it is so wrong for me to be curious then sue me, I'm human, humans are naturally curious.
There are plenty more emulation forums available for me to join. and I don't have a static IP address OR ISP so I'm not fearing a ban. I really don't care.
 
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