Ogy said:i'm sorry for posting these things here but due to time differences it's really hard for me to talk to you on IRC.
anyway, when using RSP: interpreter on some games Glide64 gives this error (but keeps working well) :
Dave2001 said:I'm not an expert on lighting math, so I'm having a little trouble figuring out what's wrong with my lighting calculations. Can someone download the sources and check the lighting code in 3dmath.cpp calclights() to see if it's correct? light_vector[l] is the direction towards the light, and v->vec is the normal. I think that the problem is that I need a min() or max() somewhere, but I'm not sure where. (see starfox intro to find real problem, something goes negative and it dies as you move the 64 to the left of the characters)
Dave2001 said:well, that's not Glide64 giving that error, Project64 may be doing it because of an invalid memory access in Glide64 though.
Also, RSP interpreter when I''ve tried it also had problems, make sure that the problem you're giving me does not occur with all plugins.
Anyway, about the Glide64.ini name, I meant for it to be like that. Would you rather me _REQUIRE_ that the name be Glide64.ini, because I can do that too. I did it so that you might be able to have different settings for different games. (of course I will still need to add an INI title to the plugin string for that)
that color scheme is horrible!
crhylove said:...that everyone knows my head is planted firmly in dave's ass:
:devil: