Hi jahrain i was wondering what program you use to open the exports, since 3D max 7.0 crashes, milkshape show's only a cloud of vertices (no face data) which reasamles the models but has vertices that dont belong there, and blender dosent do anything. And well i dont have the money to aford Maya. any sugestions?
Teo95gr what you have there is preaty good just add the polys that you are mising (join the points. its hard work but it is great to see the compleat model).
This is a sample of what you can make (the imported model had all polys but changing pose was similary hard to joining points)
On another subject were would be a good place to post screenshots of my project since it has not much to do with emulation and i dont want to ruin the topic since it is great .
yet another cuestion Has or will sombody port the exporter to c or c++ (i offer my renderer souce "c++, GLUT Linux, Windows" for a viewer) since those are the only ones i know good enougt to mess with.