Jahrain stopped working on it, but he did give what he did so far in case anyone else wanted to take up the project.
mechakoopa said:I have absolutely no knowledge about MaxScript, sorry.
But when I use the bmdview2.exe to extract model from Super Mario Sunshine, the shadow looks like that too. Yeah, it's 3ds max bug, so don't worry about it.
psychodan said:No bone support, though I've still gotta learn how Max handles that in the first place. On a different topic, I've got vertexes in SuperMarioStrikers.
mechakoopa said:"so til someone does that"
"I can only import/export"
BazzatManBowlin said:Heh, it's good to know that somebody's looking into Super Mario Strikers. I wouldn't mind taking a look at those models... especially the arenas. Keep up the swell progress, psychodan.
Umm, is its format the same as Mario Party 7 ?psychodan said:I've also started looking into DDRMarioMix [and stopped finding out that theres only 2 interesting things so far in it]
psychodan said:When I get internet at my house again, I'm probly gonna stick a topic up here with some info on the Strikers filetypes. The Arenas are REALLY pathetic... As bad and low detail as MarioKartDD... The characters are slightly better, but they're a cross between sunshine and MKDD. No where near smashbros superiority. I've also started looking into DDRMarioMix [and stopped finding out that theres only 2 interesting things so far in it] and Mario Golf, though I'm skipping tennis, baseball, and the cameo games.
BazzatManBowlin said:Heh, that's good to hear. I look forward to that. Are you considering animation for the Strikers (or any) models? I'm just curious. Heh, Mario Golf would be interesting to look at - I recall those models having a decent polycount (for their time).