Tagrineth
Dragony thingy
AlphaWolf said:Think in terms of vector graphics, only in this case its 3D.
Vectors can be 3D. Ever played Tempest? :flowers:
Basically, in a fully 3D triangle-primitive engine (any 3D renderer excluding 3DO and Saturn, and some very VERY old PC vid cards), the geometry is handled as pure vectors with no "pixels." It's all abstract so it's "infinite resolution", much like a vector display. If you want to see some good, old-fashioned vectors, turn on Wireframe and turn off Texturing. :flowers:
The actual viewport is defined as a general 3D space, and then is filled with a number of pixels that is defined by your resolution - but the general 3D allotment is always the same.
Now, the only change is when you make a drastic modification to your aspect ratio - for example, you have to do some adjustment going from 4:3 regular to 16:9 widescreen - but that doesn't take too much work overall. Generally that kind of adjustment is handled by the graphics engine already.