kiczek said:7z Support ADD IT !!!
ktnx
also how would i Associate files with ProjectN64 to open by double clicking ?
everytime i try it i get failed to open file...
CF2 said:Look more closely. 1.6 uses the newer Direct3D8 api instead of Direct3D6 (used by 1.5.2).
loopsider said:ok, but the new 1.5.2 was bundled with the new release.
I was merely wondering why they 1.6 has different settings than 1.5.2 (did jabo scratch the 1.5 code and redid it to form the new 1.6?)
The past 28 pages make no mentioned of whether they are testing 1.6 or 1.5.2 Of course, I will reread the topic to make sure I didnt miss anything.
Right... and WHY would you think that? You can't see everywhere, and games use it like the computer games, not to hide things... well mostly... but for EFFECTS. By disabling it you're pretty much dissing the way the developers wanted it. On the real console, you can't disable fog... so, why SHOULD you disable fog? If the developers wanted you to disable fog, don't you think they'd add an option or something for it?wichoxp said:Ideas for enhance the Video Plugin:I guess the fog in the games was invented by some crazy guy who need to hide glitches or bugs in the deepest fog or trying to hide weird poligons by the low-rez (320x240).
But now, thanks to plugins like this you can reach incredible resolutions and the systems are more stables.
ups, i didn't read page 28 :term: Trotterwatch gives us a nice reply :canadian:Trotterwatch said:Quote:
RDB error displays banjo tooie as unplayable/opcode/R3400i error.
This was put in near the last minute when a tester (AFAIK) reported that they had left the demo running on loop for quite some time, came back and found that single error. May have been he was tweaking, he was running the last official build or some other wierd error - for safety reasonings it was considered better to leave it in. If you don't have the issue - you can edit the note out yourself