Yeesh, now I'm getting compile errors.
Creating library RiceVideoStable.lib and object RiceVideoStable.exp
TextureFilters.obj : error LNK2019: unresolved external symbol
[email protected] referenced in function "bool __stdcall LoadRGBBufferFromPNGFile(char *,unsigned char * *,int &,int &,int)" (
[email protected]@
[email protected])
TextureFilters.obj : error LNK2019: unresolved external symbol
[email protected] referenced in function "bool __stdcall LoadRGBBufferFromPNGFile(char *,unsigned char * *,int &,int &,int)" (
[email protected]@
[email protected])
Render.obj : error LNK2019: unresolved external symbol
[email protected] referenced in function "bool __stdcall SaveRGBBufferToFile(char *,unsigned char *,int,int,int)" (
[email protected]@
[email protected])
Render.obj : error LNK2019: unresolved external symbol
[email protected] referenced in function "bool __stdcall SaveRGBBufferToFile(char *,unsigned char *,int,int,int)" (
[email protected]@
[email protected])
RiceVideoStable.dll : fatal error LNK1120: 4 unresolved externals
Those errors are only when I try to compile the Release(non DX9) version.
I can compile the Debug(non DX9) just fine, and it loads all the high res textures as well as let's me use full AA and AF. I also ported the extra highres texture code.
Would you like me to upload it?