I just installed the Djipi Celda Pack and I really like it but there are some issues. First of all I use Glide 64 as my main video plugin as Rice has an error where there are weird edges on the screen. Anyway my main issues are
1) The magic meter doesn't quite load right. For some odd reason the green meter part (that moves when you use or get magic) isn't quite lined up with the frame.
2) The world map in the subscreen has a lined grid over it.
And a less important issue...
The logo doesn't load right either in the intro, there seems to be a piece from the tip of the sword right next to the actual tip.
Well, except for most of the textures in the HD Community Retexture Project. Most of these textures look fantastic, but they are of a higher resolution than the other texture packs. For example, a certain wall in the other packs would be 256x256, whereas in the CRP pack it would be 512x512.
For whatever reason, these textures will not load.
It seems like you are using Windows Vista. There is a bug that causes these crashes in later versions. I have provided a fix for that but so far nobody has compiled it. I can't compile it currently as I don't have access to an IDE atm.However, I did as you suggested and got 6.1.9, and it works, but when I check "load hi res textures if possible" it goes through the loading process, then crashes. It names ntdll.dll in the details, if that helps. Not sure what the problem is.
Where are the files to compile the plugin? I can try doing it for you since I need this fix as well.
Well, it compiled and the TextureFilters.cpp you asked me to look showed that it had up to x16 texture sizes.
However, when I try to run the emulator, it loads up all the textures fine, but then it yells at me for not being able to start DX8.