SUPER ZSNES is a complete and modern rewriting of the iconic emulator ZSNES.
Together again, the two original creators develop a modern, GPU-accelerated, more accurate, faster SNES emulator with a system of improvements specific to each game.
Main features :
– CPU and audio cores more accurate than the old ZSNES.
PPU accelerated by GPU:
– High resolution 7 mode
– Improved special effects
– Make it cleaner and more stable
Modernized ZSNES Classic Interface:
– Retained snow effect
– High definition
– UX improved
Advanced Functions:
– Fast forward
– Rewind
– Save states
– Auto-save history
– Bookmarks
– Cheat codes
– Quick load
– Development without modern frameworks (classic style).
Super Enhancement Engine:
– System of improvements per game, already active on 9 popular games.
Types of improvements:
High Resolution:
– Internal rendering redesigned manually
– Clean and crisp high-resolution details
Texture / Normal Map:
– Add additional details
– Richer and deeper appearance
Overclock:
– Removal of the slowdown
– Increased fluidity
Widescreen (if internal support):
– Activation of the widescreen when the game has a partial or complete internal code
Uncompressed Audio Replacement:
– Replacement of samples compressed by uncompressed versions
3D (Mode 7 perspective):
– Replacement of tiles with 3D height-mapped data
– Real 3D effect on games using Mode 7 in perspective
All improvements can be activated or disabled individually.
Improvement files do not include any extracts from ROM: they contain only additional data, never content from the game itself.
To come:
– Bug fixes
– Support for special chips (DSP1, SuperFX, etc.)
– Retroachification
– Customized Widescreen for Patches
– Additional optimizations
– New types of improvements
– Netplay
– Other
The changes:
– Optimized GPU memory allocations & texture upload routines
– Initial SuperFX emulation (note: Not enhanced yet, still still work to be done)
– Fixed windowing off by 1 line issues
– Fixed to dual window shader logic
– Fixed to BG latch routines
– Forced blank fixed color issues fixed
– Added volume separate control for MSU1 audio
– Added CRC check for DSP1 rom, improved message for persistent data folder location
– Added disable ‘.szsnes’ folders saves checkbox
– Fixed audio glitch when loading new game
– SRAM and main menu settings now saved more frequently
– Optimized enhancement data loading speed
– Added HEX editing of GUI colors, multiple default settings (Default, Classic ZSNES, Red)
www.zsnes.com
Together again, the two original creators develop a modern, GPU-accelerated, more accurate, faster SNES emulator with a system of improvements specific to each game.
Main features :
– CPU and audio cores more accurate than the old ZSNES.
PPU accelerated by GPU:
– High resolution 7 mode
– Improved special effects
– Make it cleaner and more stable
Modernized ZSNES Classic Interface:
– Retained snow effect
– High definition
– UX improved
Advanced Functions:
– Fast forward
– Rewind
– Save states
– Auto-save history
– Bookmarks
– Cheat codes
– Quick load
– Development without modern frameworks (classic style).
Super Enhancement Engine:
– System of improvements per game, already active on 9 popular games.
Types of improvements:
High Resolution:
– Internal rendering redesigned manually
– Clean and crisp high-resolution details
Texture / Normal Map:
– Add additional details
– Richer and deeper appearance
Overclock:
– Removal of the slowdown
– Increased fluidity
Widescreen (if internal support):
– Activation of the widescreen when the game has a partial or complete internal code
Uncompressed Audio Replacement:
– Replacement of samples compressed by uncompressed versions
3D (Mode 7 perspective):
– Replacement of tiles with 3D height-mapped data
– Real 3D effect on games using Mode 7 in perspective
All improvements can be activated or disabled individually.
Improvement files do not include any extracts from ROM: they contain only additional data, never content from the game itself.
To come:
– Bug fixes
– Support for special chips (DSP1, SuperFX, etc.)
– Retroachification
– Customized Widescreen for Patches
– Additional optimizations
– New types of improvements
– Netplay
– Other
The changes:
– Optimized GPU memory allocations & texture upload routines
– Initial SuperFX emulation (note: Not enhanced yet, still still work to be done)
– Fixed windowing off by 1 line issues
– Fixed to dual window shader logic
– Fixed to BG latch routines
– Forced blank fixed color issues fixed
– Added volume separate control for MSU1 audio
– Added CRC check for DSP1 rom, improved message for persistent data folder location
– Added disable ‘.szsnes’ folders saves checkbox
– Fixed audio glitch when loading new game
– SRAM and main menu settings now saved more frequently
– Optimized enhancement data loading speed
– Added HEX editing of GUI colors, multiple default settings (Default, Classic ZSNES, Red)
SUPER ZSNES
A GPU-powered SNES emulator rewritten from scratch with hi-res Mode 7, per-game enhancements, and a modernized classic UI.
www.zsnes.com