What's new

SuperZSNES v0.230 is release!

SUPER ZSNES is a complete and modern rewriting of the iconic emulator ZSNES.
Together again, the two original creators develop a modern, GPU-accelerated, more accurate, faster SNES emulator with a system of improvements specific to each game.



Main features :

– CPU and audio cores more accurate than the old ZSNES.

PPU accelerated by GPU:
– High resolution 7 mode
– Improved special effects
– Make it cleaner and more stable

Modernized ZSNES Classic Interface:
– Retained snow effect
– High definition
– UX improved

Advanced Functions:
– Fast forward
– Rewind
– Save states
– Auto-save history
– Bookmarks
– Cheat codes
– Quick load

– Development without modern frameworks (classic style).

Super Enhancement Engine:
– System of improvements per game, already active on 9 popular games.



Types of improvements:

High Resolution
:
– Internal rendering redesigned manually
– Clean and crisp high-resolution details

Texture / Normal Map:
– Add additional details
– Richer and deeper appearance

Overclock:
– Removal of the slowdown
– Increased fluidity

Widescreen (if internal support):
– Activation of the widescreen when the game has a partial or complete internal code

Uncompressed Audio Replacement:
– Replacement of samples compressed by uncompressed versions

3D (Mode 7 perspective):
– Replacement of tiles with 3D height-mapped data
– Real 3D effect on games using Mode 7 in perspective

All improvements can be activated or disabled individually.
Improvement files do not include any extracts from ROM: they contain only additional data, never content from the game itself.

To come:
– Bug fixes
– Support for special chips (DSP1, SuperFX, etc.)
– Retroachification
– Customized Widescreen for Patches
– Additional optimizations
– New types of improvements
– Netplay
– Other

The changes:


– Optimized GPU memory allocations & texture upload routines
– Initial SuperFX emulation (note: Not enhanced yet, still still work to be done)
– Fixed windowing off by 1 line issues
– Fixed to dual window shader logic
– Fixed to BG latch routines
– Forced blank fixed color issues fixed
– Added volume separate control for MSU1 audio
– Added CRC check for DSP1 rom, improved message for persistent data folder location
– Added disable ‘.szsnes’ folders saves checkbox
– Fixed audio glitch when loading new game
– SRAM and main menu settings now saved more frequently
– Optimized enhancement data loading speed
– Added HEX editing of GUI colors, multiple default settings (Default, Classic ZSNES, Red)

 

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