RPCS3 is a multi-platform open-source Sony PlayStation3 emulator and debugger for Windows, Linux, macOS and BSD. The purpose of the project is to completely and accurately emulate PlayStation3 with the power of open-source community and reverse engineering.
![FPS_ 38.62 _ OpenGL _ 0.0.27-14982 _ Virtua Fighter 5 [BLUS30020] 08.05.2023 16_51_56.png FPS_ 38.62 _ OpenGL _ 0.0.27-14982 _ Virtua Fighter 5 [BLUS30020] 08.05.2023 16_51_56.png](https://www.emutalk.net/data/attachments/2/2051-aa8376b71a4dd2b8fc57eb7f941275c6.jpg)
Latest changes:
:: Code on Github
:: RPCS3 website
:: Latest development builds
:: RPCS3 related news post at PSEmu.pl
:: More RPCS3 DevBuilds described at PSEmu.pl
![FPS_ 38.62 _ OpenGL _ 0.0.27-14982 _ Virtua Fighter 5 [BLUS30020] 08.05.2023 16_51_56.png FPS_ 38.62 _ OpenGL _ 0.0.27-14982 _ Virtua Fighter 5 [BLUS30020] 08.05.2023 16_51_56.png](https://www.emutalk.net/data/attachments/2/2051-aa8376b71a4dd2b8fc57eb7f941275c6.jpg)
Latest changes:
- Fix sceNpBasicSetPresence when data is nullptr and size is 0;
- Fix mounting of files in cellSearch;
- Fix PPU progress dialog hint;
- Fix RSX tiling when using optimized DMA views;
- cellPad LDD fixup;
- Add more debug info in serial_breathe_and_tag();
- Simplify lv2_timer_thread management;
- Fix a corner case in lv2_timer_thread abort;
- Fix sceNpManagerGetNetworkTime called before rpcn connection;
:: Code on Github
:: RPCS3 website
:: Latest development builds
:: RPCS3 related news post at PSEmu.pl
:: More RPCS3 DevBuilds described at PSEmu.pl