wakeboardin
New member
I'm new to all this and have a few questions.
Would a possible feature in the future be a tessalator? Project64 has what like 95% compatable with games speed isn't a issue(except on xbox i wish you guys would make your own port to the xbox).
I read about a patch for zelda oot for high res textures. How would i apply that stuff would i have to open the rom somehow and replace the textures?
I have project64 on my xbox and have a question. In mario cart(and maybe other games haven't checked). At the start menu i'll have like 12mb free and then it cuts racing drops alittle below 12 but ones i enter then menu it hit 8mb then it will run out of ram. Anyways ideas on this? With 1964 i can run it with 2mb free and not have to worry about frame studder or running out of ram. Most people would say just use 1964 but i'm project64 all the way.
Would a possible feature in the future be a tessalator? Project64 has what like 95% compatable with games speed isn't a issue(except on xbox i wish you guys would make your own port to the xbox).
I read about a patch for zelda oot for high res textures. How would i apply that stuff would i have to open the rom somehow and replace the textures?
I have project64 on my xbox and have a question. In mario cart(and maybe other games haven't checked). At the start menu i'll have like 12mb free and then it cuts racing drops alittle below 12 but ones i enter then menu it hit 8mb then it will run out of ram. Anyways ideas on this? With 1964 i can run it with 2mb free and not have to worry about frame studder or running out of ram. Most people would say just use 1964 but i'm project64 all the way.