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wakeboardin

New member
I'm new to all this and have a few questions.

Would a possible feature in the future be a tessalator? Project64 has what like 95% compatable with games speed isn't a issue(except on xbox i wish you guys would make your own port to the xbox).

I read about a patch for zelda oot for high res textures. How would i apply that stuff would i have to open the rom somehow and replace the textures?

I have project64 on my xbox and have a question. In mario cart(and maybe other games haven't checked). At the start menu i'll have like 12mb free and then it cuts racing drops alittle below 12 but ones i enter then menu it hit 8mb then it will run out of ram. Anyways ideas on this? With 1964 i can run it with 2mb free and not have to worry about frame studder or running out of ram. Most people would say just use 1964 but i'm project64 all the way.
 

Agozer

16-bit Corpse | Moderator
Excuse my ignorance, but what is a tessalator?

The only way to get hi-res textures working is to use Rice's Video 6.1.1. beta 10 video plugin and then download a hi-res texture pack. After extracting the texture pack to a specific folder, enabling Rice's plugin to use high resolution textures will use the new textures in a game.
 

Smiff

Emutalk Member
we don't support ports etc. of pj64 here sorry. please seek support from whoever made the port.

we will support high res textures in upcoming v1.7 (retexturing functionality will be included) - on pc only of course.
 

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