CCTEX
New member
- Thread Starter
- #61
You too brother. The two methods will work together, and that HRE script is great, however, there are 120 thin horizontal texture slivers and i can't read the numbers when loaded into the emulator. Ive tried every scaling factor in the script, different resolutions for pj64, turning off enhancements in the graphics settings etc... If i could make them out, then i would already be posting back the updated textures. If you can make them out, take a screenshot and send it to me, otherwise, maybe i can try to modify the script to output tickmarks instead of numbers like this:
l
ll
lll
llll
lllll
...
But that may be tricky depending on how clean the code is!
l
ll
lll
llll
lllll
...
But that may be tricky depending on how clean the code is!