This is what happened in GLideN64. Why is this?
I think that's a great idea! As much as I love playing the fixed kerb pack, his awesome hi res textures make the untouched original character sprites look even worse, which was actually the inspiration for me to find a way to do it. Having it as one pack would definitely make it more accessible for people.
Have you had a chance to try it out?Thanks for the positive feedback! I really enjoyed fixing Kerb's textures and stuff. I definitely would like the see the merge of both packs happen if it's possible. Thanks for getting the characters fixed up! I can't wait to try it!
Have you had a chance to try it out?
Ill set up a Project thread.For photozoom s spline to work correctly, the textures would have to be composited into 1 image in an editor, upscaled in PZ, then split off again in an image editor, because the algorithm is semi content aware.