Xii-Nyth
Active member
are you sure you dont want to take a break? ive gotten pretty well established with everyone working on mods and a true port wont be ready for a long timeyeah that looks great, I like how the rock is rounded off
are you sure you dont want to take a break? ive gotten pretty well established with everyone working on mods and a true port wont be ready for a long timeyeah that looks great, I like how the rock is rounded off
I will have to take a break very very soon. Yet, it will be for so long that I want to make as much progress I can. Ravine won't be completed by me but I'll have a stab at the most visible textures (like 4 or 5)are you sure you dont want to take a break? ive gotten pretty well established with everyone working on mods and a true port wont be ready for a long time
Alright great! Heres what I did to manipulate the light on ravine. note its actually .7z so you will need to change the filename (maybe?)I will have to take a break very very soon. Yet, it will be for so long that I want to make as much progress I can. Ravine won't be completed by me but I'll have a stab at the most visible textures (like 4 or 5)
I'll try but it seems my room for maneuver is getting much thinner than I first thought...Oh hey before you disappear can you fill this alternate version in? I already fixed the tiling issue on them as well (on the caution band)
View attachment 40733View attachment 40734
hmm looks like the transparency is gone, heres a zipView attachment 40736
no worries, its hidden at the back of a51, I just replaced it with the regular one for now, no one will noticeI'll try but it seems my room for maneuver is getting much thinner than I first thought...
yep, about one month ago I finished hunting down everything and everything is in gliden64 format!Thank you. I don't know if I will have the opportunity to look at these textures in detail.
It also makes me remember that I have installed the latest GlideN64 plugin (v4.0), which runs really well and is much closer to a real N64 indeed. Tinkering with it made me realise that many textures need to be converted to GlideN64's tagging system. In case you already made this work, it would be great to share it. If not, no issues.
Well, if you can share, I'm sure the whole community would be thankfulyep, about one month ago I finished hunting down everything and everything is in gliden64 format!