What's new

mupen64 0.0.90 released

Malcolm

Not a Moderator
EeeK said:
Also what gfx and input plugins u guys use? I tried using Jabo's 1.5 but it say initialize the dll beofre you try to config it. Anyone can help?

You have to run a rom first, then go options, video settings.

I use Jabo 1.5 and N-Rage for input
 

markos

New member
source code

Can you please post a link with the most recent source code for the new version. I would like to compile mupen64 for my ppc machine running linux.
thanks
 

EeeK

New member
A bug huh for the initialize thingy? Maybe it could be fix in the next version.

Suggestions:
- should not allow multiple instances
- able to save the width setting of the each column
- show pop-up when mouseover buttons

Additional suggestions:
- save width and height setting of the emulator window screen
- alt-enter instead of f1 for the fullscreen shortcut key
- should msvcr70.dll be in window system's folder or mupen's folder, if mupen's then should include in the next release.
- mempaks folder should be created together with the save and plugin folders (in lowercase :)) before zip.

Last but not least, keep up the good work of this promising emulator!!!
 
Last edited:

Theboy

New member
I have downloaded both versions and put the new mupen64.exe into the directory. the thing is it crashe apon opening. I deleted the plugin directory and then it booted up, but you cant select any plugins if there is no directory. Im running Win98 se.
Has anybody created a fix?
 

Theboy

New member
here is the error MSG I get.

MUPEN64 caused an invalid page fault in
module MSVCRT.DLL at 017f:780035d7.
Registers:
EAX=00000064 CS=017f EIP=780035d7 EFLGS=00010202
EBX=00000000 SS=0187 ESP=01c7ec60 EBP=01c7ec60
ECX=01c7ef00 DS=0187 ESI=01c7eca1 FS=3657
EDX=00000000 ES=0187 EDI=01c7eed4 GS=3627
Bytes at CS:EIP:
88 02 ff 01 0f b6 c0 83 f8 ff 8b 45 10 0f 84 73
Stack dump:
01c7eee8 780035b0 00000064 01c7ef00 01c7eed4 0040125d ffffffff 00000000 78003550 01c7eca0 00000001 01c7ef00 01c7eed4 01da04be 01da04a4 01c7efe0


Any one else have this problem?
 

Stezo2k

S-2K
damn thing still doesnt work, ive tried both .exes, tried draging a rom into mupen.exe, tried puting the new mscvrt.dll in system32, nothing, when i open mupen.exe, i dont get an error, it just doesnt load up

Stez
 

Zephon

Key To The Universe
I got the same results as Theboy. When I try to load the emu, nothing happens. When I delete the "plugin" folder, the emu loads fine, but there's no plugin to select (of course). I'm using Win98.

If I try the new exe file same thing happens when there's no plugin folder, but when it's there I get an error message (check Theboy's post above for the error).
 

Baka

New member
Hacktarux said:
Here's a new binary, it should work better on some configuration and it shouldn't work on other...
It would be nice if everyone could say which of the two binary is working. Please post your system specs, it's very important for me....

Hi mate, i'ts still not working for me too. Nothing happened on the first version, while this new one simply gives me an error message.

I use Win2000 with DirectX8 (the last version), my specs are:
P3-650
256 ram
GeForce2MX
Sound Blaster Live

Thanks,

Charlie.
 

Stezo2k

S-2K
why not use XP? its better for gaming than 2000, and works mupen64 fine in win9x compatability mode :)

Stez
 

Baka

New member
Stezo2k said:
why not use XP? its better for gaming than 2000, and works mupen64 fine in win9x compatability mode :)

Stez

Hi Stezo2k, I used WinXP by the time it was released, but unfortunately I had a problem with Outlook and the only fix for that was formating.

So I decided to back Win2000 up... and I've never experienced any problems since then. And besides I don't use my PC only for gaming... i like the win2000 system :)

Let's wait for another release by the author.

Thanks,

Charlie.
 
OP
Hacktarux

Hacktarux

Emulator Developer
Moderator
Hey guys, i'll do another release in the next hour, i hope it will fix all these weird issues :)
 

Baka

New member
Hacktarux said:
Hey guys, i'll do another release in the next hour, i hope it will fix all these weird issues :)

Thanks Hacktarux, it works correctly now.

Charlie.
 

domestos

New member
Segmentation Fault Problems with Linux version with TR64 OpenGL plugin:
./mupen64
Emulateur Nintendo64 (mupen64) version : 0.0.4
file found
rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
rom loaded succesfully
byteswaping rom...
rom byteswaped
80 37 12 40
ClockRate=f
Version:1444
CRC: 635a2bff 8b022326
name: SUPER MARIO 64
Manufacturer: Nintendo
Cartridge_ID: 4d53
Country : United States
size: 4096
PC= 80246000
creation of the emulation thread... PID=1026
memory initialized
TR64GL: (II) Initializing SDL...
TR64GL: (II) Getting video info...
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Xlib: unexpected async reply (sequence 0x122b)!

mupen gfx-plugin only gives be black window and nothing happens.

I have geforce 4MX420 with latest nvidia drivers. I also XFree 4.2.1 and MesaGLU&GLUT libraries (4.0.3) installed.
 
F

Flare

Guest
Hey Hacktarux !
I never saw a Emulator with a great design
how Mupen64 (The New Release) :)
 

Baka

New member
To baka: may i ask why you chose the name "baka"? Do you know what it means in japanese?

Hmmm... let me guess... it means "Idiot" or something like that? :) That's what I heard...
I chose this nick because my friends used to call me CHEWBACCA, or only BACCA... once I don't live in the USA, I'm Brazilian, i changed it to BAKA :)

I don't speak japanese, so I really don't care. I was looking for a good Chewie pic to use as my avatar, but I didn't find a good one. Maybe it's time to pick one hehehe, so everybody knows where my nick came from.

That's it,

Charlie "Baka".
 
OP
Hacktarux

Hacktarux

Emulator Developer
Moderator
domestos said:
Segmentation Fault Problems with Linux version with TR64 OpenGL plugin:
./mupen64
Emulateur Nintendo64 (mupen64) version : 0.0.4
file found
rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
rom loaded succesfully
byteswaping rom...
rom byteswaped
80 37 12 40
ClockRate=f
Version:1444
CRC: 635a2bff 8b022326
name: SUPER MARIO 64
Manufacturer: Nintendo
Cartridge_ID: 4d53
Country : United States
size: 4096
PC= 80246000
creation of the emulation thread... PID=1026
memory initialized
TR64GL: (II) Initializing SDL...
TR64GL: (II) Getting video info...
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Xlib: unexpected async reply (sequence 0x122b)!

mupen gfx-plugin only gives be black window and nothing happens.

I have geforce 4MX420 with latest nvidia drivers. I also XFree 4.2.1 and MesaGLU&GLUT libraries (4.0.3) installed.

Firstly, no Blight he's not using your plugin but the latest tr64 ogl plugin that was ported using parts of your code...
This problem generally happen when you are missing a library needed by the plugin, to check this run the following command:
"ldd -r plugins/file_name_of_the_plugin.so"
It will list all the libraries dependencies and you'll see if something is missed... (It's probably a wrong libstdc++ version...) Then you just have to put your distribution cd and install it :)
 

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