Mesen-X is a fork of Mesen, which is a cross-platform NES/Famicom emulator for Windows & Linux built in C++ and C#. The original Mesen project has paused development, and this fork is meant to collect patches contributed by the community.
What's Changed
- MingW64 Libretro fixes by @mkwong98 in #63
- Build against an older version of Ubuntu to attempt to increase native code backwards compatibility by @empathicqubit in #65
- Use Ubuntu Docker container, which is cleaner than Github runner by @empathicqubit in #66
- Document stepOut/stepOver functions. by @empathicqubit in #67
- Change Documentation link by @empathicqubit in #68
- Hugo to Github Pages by @empathicqubit in #69
- Restore VRC7 Mute capability and update EPSM Clock frequency by @Perkka2 in #71
- EPSM Volume adjustments by @Perkka2 in #72
- Fix save state breaking between sessions by @mkwong98 in #73
- Crashfix for win on MacOS, VRC7 update emulation files, EPSM correct default frequency by @Perkka2 in #76
- Add alternative YIQ to RGB conversion equation (SMPTE C) by @Gumball2415 in #77
- Libretro: Add support for up to 8 codelines per cheatcode by ds22x by @mkwong98 in #78
- Add submapper 1 support to Coolboy (mapper 268) by @greyrogue in #79
- Mappers by @negativeExponent in #80
- Shows the progress of loading HD pack by @mkwong98 in #81
- add some mmc3-based mappers by @negativeExponent in #82
- fix typo from last PR and additional mappers by @negativeExponent in #83
- Do not disable the auto config input type option by @mkwong98 in #89
- Refactor SMPTE-C implementation by @Gumball2415 in #93
- Refactor SMPTE-C implementation 2 by @Gumball2415 in #94
Releases · NovaSquirrel/Mesen-X
Mesen X is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#. This fork is meant to gather development efforts from different forks. Deprecated; see https://github.com...
github.com