well
I still don't know how to use the nodes
is it offset*node or what... IDK
anyways...
that's not what I came here to post about
I came here to post more useless knowledge about mdl0 files...
it seems they're not as similar to dat files as I thought
(literally EVERYTHING contains a header)
in the mdl0 header, there is (at most) 11 group offsets
1 group offsets to a specific point in the relocation table
in that offset is a header
(IDK too much abt this just yet, but I'm learning)
here’s the header so far:
0×00(4) = block length
0×04(4) = ??
0×08(4) = ‘FFFF0000′
0x0C(2) = ?? (’0020′,’0001′,’0002′,’0004′,’0008′(all I’ve found so far))
0x0E(10) = pad(10)
0x18(#) = data offsets
these offset to the actual datasuch as verts or whatever...
of course, each having it's own header
well...
there's my useless data
I'd like to get something accomplished on melee, but I currently don't know what to do to find the exact data type...
but whatever
I'll work on the mdl0 importer first, and modify that for the dat files
but if I could just find out how to use the nodes or whatever
IDK...
*mind spiraling out of control*