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Melee Arcive Viewer (MAV) in development project.

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Tcll

Tcll

Complexity == Fun >:3
That's my only problem as well. I have no idea what I'm doing when I'm in blender; can't select any of the dots, can't erase any of the dots, nothin'. XD If there are instructions, I must've missed them....

Buuut anywho, in regards to the earlier post,



This stuff may be way over my head, but from what I see there, the first part is apparently at offset 00000000, and the second part at 00000010. Just an uneducated guess, though.

it's from 0x00 at the current location :/
(being unsure of where that is)
 

Myuutsuu

forever.
Seems a lot of people are really hyped for this vertexing stuff, great finding there Tcll. Just what was needed to get a little bit more life going... :)

What's UV data, though?
 
OP
Tcll

Tcll

Complexity == Fun >:3
What's UV data, though?
UV's are similar to verts...
but they control where the texture is positioned,
and on what faces

QmTxJJZC7N2Ffj1i8hMhLZsTqkV44dvTU9WN1XSKpqrdeA

^that's brawl Pika btw :3
 
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Myuutsuu

forever.
Ohhhh, that's right. I remember seeing those a long while back, but didn't know what they were called. Yes, that would definitely prove to be VERY helpful... I know some textures for some characters (specifically Samus) that leave me... a little baffled.

(Also, bump of much love.
No homo, topic.)
 

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