Ok, im trying to texture SSB 64 with rices video plugin. I understand that you must include 3 images that are the same names as the dumped versions
"_ci.bmp"
"_ciByRGBA.png"
"_ci.bmp"
If i edit these 3 pictures and put them in the correct folder - Fine, they show up edited.
However, I noticed on Dijipis Cel Zelda Pack, he doesnt use 3 textures. He uses only
"_ciByRGBA.png"
I also noticed he seems to have a higher pallete than the one used in the game, whenever i try a different pallete, it doesnt show up. Is there something im missing or doing stupidly so that i can use a high colour image in these textures without them looking grainy? Is there a certain option i need to check or a file extension to modify.
Thanks for looking.
"_ci.bmp"
"_ciByRGBA.png"
"_ci.bmp"
If i edit these 3 pictures and put them in the correct folder - Fine, they show up edited.
However, I noticed on Dijipis Cel Zelda Pack, he doesnt use 3 textures. He uses only
"_ciByRGBA.png"
I also noticed he seems to have a higher pallete than the one used in the game, whenever i try a different pallete, it doesnt show up. Is there something im missing or doing stupidly so that i can use a high colour image in these textures without them looking grainy? Is there a certain option i need to check or a file extension to modify.
Thanks for looking.