I seriously love all that you've done with the graphics with this game..other than two things. One is, a little two much red, but no biggie, I just use remove some of the textures for some areas, that make me a little sick to my stomach. XD Yeah, that's how real this game feels to me now. Once again, I
love what you've done to my favorite game.
Okay, the other reason, I'll state below.
No worries.
I am working on it like a bad habbit!!! Little sleeping, eating and lots of CLOD.
I need help though. Someone, please help.
There are a few things I would like to have for the final release that I
CAN NOT do myself. I need the help of the community to make these 3 things happen so that CLOD can be "all-that-it-can-be". As you all probably already know:
1. The in game text can not be retextured.
I need someone to figure out why, and what can be done about it.
2. The targeting reticle is huge and annoying as it flashes from bright yellow, orange and red, and does not fit the new "game" very well. I was once told the colors and/or opacity of it should be able to be changed with a "game shark" code.
I need someone to figure out how it can be changed.
3. The slowdown caused by the duplicate texture name "thing" in Rice video. I do not want to do a complete conversion to Glide64 or Jabo just for a couple of cases of severe slowdown and/or limitation of textures that I can retexture. Mudlord said it could be fixed but he had already decided he didn't want to work on Rice video anymore.
I need someone to fix this bug in Rice video. (a texture caching option would be best)
Later,
GITech
1: The game's text is oddly hard coded into the game..I've looked into this since reading your posts, after discovering this awesome project, and the text does indeed, seem to be un-dumpable. I think it could be possible programing the plugin to detect the text codes or something, but I'm sure that would be quite complex, there-for, probably won't happen.
2: I've heard of this before, logically, I believe it's possible, but so far I have yet to see the codes anywhere.. Hmm. I'll try searching the internet again.
3: My other reasion is, my ThinkPad just can't handle the texture sizes you have. It slows down all the time as if there were trouble textures everywhere in the game..So I used photoshop and manual resized each and every texture down, to an average of 256 and smaller. Or 128 and smaller, and have been doing this for the past few weeks, till it has run as if I didn't have the enhanced textures turned on.
So actually, it depends on the video card used, if it can do fast transform and lighting effects, without slowing down the emulator to a halt nearly. My video card doesn't have hardware T&L, which I believe is the problem. No big deal though, since I've resized them all.
Now the trouble textures. They are the ones that use intense transformation and constant refresh..Such as the dogs at the gate in the Vila, and the armor knights in the Art Tower. Even by resizing them to something like 16x16, it still screws with my laptop..So, I simply removed them and now, it works just fine and no slowdown. I don't think it's a duplicate texture thing, but I do believe this is like you've said; no texture caching or buffering. And like Mudlord said, that should be possible to fix. Or maybe add some coding for that.
There is one thing I don't like about the Mudlord Rice Video plugin.. On direct3D mode which I have to use, or the emulator crashes on my laptop; The fog effect. The fog seems just, messed up, the handling of it..That, I'm going to look into in the source code myself. However, I'm not a programmer (Outside of doing DOS C and C++, simple, programming..Yeah, I'm oldage. XD), so I might not end up on fixing the fog problem, though I'm going to try. Dunno about the texture caching thing, cause I only have 256MBs of RAM anyway..However, after resizing all of your textures, I think the new size of them all, is 204MBs?
(That's including removing the trouble textures, and deleting some that I didn't find appropriate for certain levels, and some that were just a little to real for me to stomach. lol)