Iconoclast wrote:
By your request I am honored. In fact I'm always open to rip requests...in small part because I've never had any except one.
"True Dracula" I am presuming is the Count's adult expression through Malus in the original Castlevania modes rather than Count Dracula or his illusional servant summoned in the coffin chamber.
I'm blushing...:blush:...not really. But, I feel good about the work I've done because you said that.
You are well versed in the story and characters of C64/CLOD. Nice! Your incites and interpretion into these characters are inspiring. But I am referring to Dracul Vlad Tepes True form after he returns to his Malus form and his True Dracul form is forced out from being burned with Holy Water by Charles Vincent. His True Dragon form. You have seen this before, right?
Dracula Ultimate is one f-ck job to rip. To do a classic RGB rip I must hack the game image and remove Cornell's geometry. It is not impossible to rip him with his full figure on screen during battle when he's out in the distance, but to get a confident rip the best chance is to get Cornell's ass out of the way during the battle intro when he flicks on. Alternatively a couple plugins will rip in VRML with textures externally loaded for the model view...I'm sure for you I will do something.
I know you will! :angry:...:woohoo: :silly:
Hey, I have no idea how ripping works. What plugins and programs would one need to do it? Is it something I can learn/try without toooo much trouble?
So, the character has to have no obstruction on screen? Good news, True Dracula has a long introduction sequence with nothing but the ground and sky on the screen and at one point moves across an area of the screen with no background behind him.
So, when you rip a character, you can put the 3D model in another program and manipulate it? I don't know but I hope so. Man that would be cool.
I did rip Dracula's human expression (in his full potential) without retexturing around a month ago.
The last pic on the last page? Isn't it interesting that the famous (Count) Dracula is not the True Dracula and that True Dracul Vlad Tepes only appears in (I think) 2 Castlevania games?
The last dude had me in a fright when I saw him at first while thinking WTF, almost literally has damn written all over him.
Charles Vincent! Yeah! I agree. Hey, have you seen what I did to him?
Also, just curious because I have not gotten any feedback about my pack this late in the game: Have you seen Malus's Demon Horse and what I did to Dracul Vlad Tepes's resurrected human expression when he separates from Malus? I never posted pics of that. Some things have to be kept for those who earn it!
DXT1 works fine for RGB textures. Often there are 'anti-blur' compression artifacts, but clearly you are doing some things differently. I wouldn't have a clue; all of my DXT1 textures are either special or deleted experiments of trying to convert PNG to DXT.
Working with PNG's is easier as textures are dumped as PNG's. Is it not worth it to you to convert to DXT (presuming Jabo can make it work 'as it should')?
Also, I wonder if it's possible to have textures dump in DXT. Something like RGB types could be dumped as DXT1 and RGBA and _ALL types could be dumped as an 'optimal' DXT format such as DXT3, DXT5 or one of the other formats that support Alpha.
Yeah it was days ago I kind of felt the temptation to silence myself...Jabo said hopefully when he'd chime in this week he'd see more information from you. Regardless of whether he has the patience I'm sinning with every letter. "Force Alpha Blending" must have side effects. As an option for users to try it must have experimental results in some cases in order to fix others.
Yeah, there is a problem with 'Force Alpha Blending'. For BH it works well for the start screen but messes up the in game screen. I will elaborate more on that in due time.
Opps............I hit 'post quick reply'! Sh-t. Was just spell checking here, but an interesting read ALA Icono doesn't mind. Hmmm...