Gent said:
so 1.5.2 with latest RDB = still going no probs but with D3D8 and same RDB = Freezing and a crash?
I finally got around to trying that setup myself, I installed the latest RDB, set up 1.5.2 as graphics plugin (disabled self rendering textures)
If you leave Self Rendering Textures on the Jiggywiggy puzzle is incredibly slow, the only other effect it has is the pause menu background... it doesn't bother me one bit to be without that, saves me having to enter the plugin settings!
Did This:
01: Started a new game, watched the Intro.
02: Game started then, messed around in spiral mountain for 5 minutes.
03: Went to see that book thing that gives you cheats (think his name is cheato)
04: Defeated Klungo, he was using his multiply potion.
05: Messed around in Isle of Hags for a few minutes.
06: Went to see King Jingaling, watched the cutscenes again.
07: went downstairs for 20 minutes leaving the game running.
08: went to see Jiggywiggy to open Mayahem Temple
09: played through Mayahem temple, got 8 jiggys there.
10: opened the next 2 worlds with jiggywiggy.
11: saved the game through the in-game menu.
12: closed project64.
All in all this took me 2 hours, but I experienced no crashes... never been able to play that long in Project64 1.6 without a crash, I believe there must be something wrong with Jabo's 1.6 video plugin now.
It was difficult to tell because the rom settings were also causing the same problem so now it seems the rom settings are perfectly stable, however the 1.6 plugin is not - it seems to be causing the same error.
Jabo's Direct3D8 1.6 definitely causes crashes i'm confident of that.