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An update on Gecko, the new GameCube and Wii emulator!

r/EmuDev - An update on Gecko, the new GameCube and Wii emulator!


r/EmuDev - An update on Gecko, the new GameCube and Wii emulator!


r/EmuDev - An update on Gecko, the new GameCube and Wii emulator!


r/EmuDev - An update on Gecko, the new GameCube and Wii emulator!


r/EmuDev - An update on Gecko, the new GameCube and Wii emulator!



I'm here to share an update since my last post. Gecko has seen many updates since that I think might excite many people! I promise I will keep this post rather short. If you want some backstory and Q&A go see the original post!

I received a lot of positive feedback and channeled that energy into making lots of new updates, many of which were targeted towards end users!

The most requested feature by far was a UI launcher. I'm not an expert at UI design but I think it came out quite nicely. I decided to try something new and used iced for it. It has certainly it's own challenges compared to egui, but I found it quite pleasant to work with overall!

I've added many more fixes and features since. Many games, and by many I really mean many, are now supported without any visual glitches! Overall, I'd say at least 50% of the library runs now with only minor visual glitches which is awesome!

Wii support is now much more user friendly as well: There is no need for a user supplied NAND anymore!

That said, there are tons of new debugging features too. One of which that I'm very excited about is the GX FIFO player and debugger. It helped me identify and fix a z-texturing bug in Super Mario Galaxy. Here's a YouTube video of me showing how Super Mario Galaxy prerenders later scenes behind the current one:



I'll leave a few links here:
 
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