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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Making Hi-res Textures...discusion thread

Xenobond

Double 0 Reject
Which pattern? All of the layers that aren't the stone/marble texture are painted by hand. I converted the tile shapes into selections so I could seperate those out visually, then I went in with smaller brushes and painted in the finer details.
 

Mr.Wolna

FalloutNow! ***erator
oh dude that si too hard for a newbie like me -.-


but i really like this texture a lot. can you meaby make me two other pattern? ISt the same texture (psd) but with other patters.

i think iit'S a work of ten minutes ;)
 

Mr.Wolna

FalloutNow! ***erator
ok i have a problem: I dont know why there are this white pixels, casue the pic 2 colors blach and white. SO i really don'T know why *G* MEaby you can help me, someone has this problems too with Retexturing Fonts?





edit: and as you can see on screenshot the white pixels are in diffrent position on the same letters. SO i would say is an engine problem but why? *G*
 
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gitech

N64 Artist
Try this: Right Click on layer - Blending Options - Inner Shadow...with these values:

Opacity: 100%
Distance: 0 px
Choke: ~50%
Size: ~3 to 5 px

If that doesn't work try "Drop Shadow" with about the same values.

You may also have to "Rasterize Type", not sure.

BTW: imagebanana sucks! I can only see 1 inch of the top of the pic. Please try: http://tinypic.com/ . That's what I always use and it always works great! ;)
 

KoolSmoky

Member
ok i have a problem: I dont know why there are this white pixels, casue the pic 2 colors blach and white. SO i really don'T know why *G* MEaby you can help me, someone has this problems too with Retexturing Fonts?





edit: and as you can see on screenshot the white pixels are in diffrent position on the same letters. SO i would say is an engine problem but why? *G*

Pad the transparent areas with the same color as the opaque area's edges. No 8 of the following guide explains this.

http://www.emuxhaven.net/forums/showthread.php?t=6741

In many cases, the gpu will use adjacent pixels from a texture to render a pixel on screen. If you look at the rgb channels of your problematic textures, you'll notice that it has white back ground. Change it to black.

-KoolSmoky
 

Mr.Wolna

FalloutNow! ***erator
bsry can you explain it twice, i do not udnerstand what you exsactly mean, cause of my bad english -.-


and look at this, is this true, or fixed already?

http://www.emuxhaven.net/forums/showpost.php?p=76230&postcount=39


edit: and with this metrhod i can use other forms for textures? Of course whe the texture fars are smaller, cause when i use in the moment custom not original form the rest will shown as a white background. *G*
 
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mode7

New member
I think the white stuff hato do with anti aliasing at the edge of you font there are semi transparent pixels, which get misinterpreted by the game.
Try to do the font without aa and see how it looks.
 

KoolSmoky

Member
bsry can you explain it twice, i do not udnerstand what you exsactly mean, cause of my bad english -.-


and look at this, is this true, or fixed already?

http://www.emuxhaven.net/forums/showpost.php?p=76230&postcount=39


edit: and with this metrhod i can use other forms for textures? Of course whe the texture fars are smaller, cause when i use in the moment custom not original form the rest will shown as a white background. *G*

Attached is an example. Try to adopt the good example's technique when creating textures (look at the RGB channels). The results may look the same in image editors such as Gimp and Photoshop (look at the ARGB images) but the rendered result with the gpu will be different.



The CRC bug is in the RiceVideo plugin. AFAIK, it has not been fixed. If you are dumping textures with it, always turn ON "Full TMEM emulation".

-KoolSmoky
 

mode7

New member
yeah this is it put it to "keiner/none"
it won't look that good anymore.
do it anyway, to find out that this is causing the bug.

@kool smoky: How can you edit the alpha channel directly in PS?
 

Mr.Wolna

FalloutNow! ***erator
yeah smokey, can you give a little step by step crashcurs? SOrry meaby i am dumb like a red ass monkey, but i sill not understand how to manage this. I mean, i see the problematic and what'S the dea, but how i can edit.

AND THIS ONE VERY IMPORTANT!
So i have always habe to dump with this extra options? Whats about the textures i dumped without and edit then to hires? Cause i did not really want to make twice work for those are done yet. And what exactly the bug, meaby some one of the germans user can explain it to me, cause as i wrote with my english i can only say, gib mir ne weischwurscht ;)

Greets,

Wolna hopefully a futured retexture artist :) *thumbs up*

edit: i do not understand the deal? I tryied just my new textures with temp emulation all works fine, so whats the problem? my plug in is mudlord's rice video plugin 6.1.4
 
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gitech

N64 Artist
Mr.Wolna,

Did you figure out the white dots on the text problem on the last page yet. I also never use "anti-alaising" in photoshop. It causes those problems.

The "Shadow" method always works for me. I use it ALL the time for many things. Be creative with it and you will find more uses for it.

If you started without Full TMEM emulation on and now you are going to use it (as you should) then you should erase your dump folders and re-dump with Full TMEM emulation on. Don't worry, it's not that bad, you just don't want duplicate textures floating around.

You are lucky (that's all) if you don't see the TMEM option making any of the textures you have done so far disapear, so it's good to start using it now. You therefore should not have to re-do any of your textures you already did. If you do then it's easy to just copy the old one to the new one (then delete the old one)and probably only be a couple of textures because you just started your pack.

Does this help?

Later,
Jay
 

Mr.Wolna

FalloutNow! ***erator
thanks, one question why i need this tmet ? I never sued this before, is it better to use? what the reason better graphics ?
 
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gitech

N64 Artist
Did you figure out the white dots on the text problem on the last page yet?

I also never use "anti-alaising" in photoshop. It causes those problems.

I use the "Shadow" options ALL the time for many things. Be creative with it and you will find more uses for it.
 

Mr.Wolna

FalloutNow! ***erator
no i dont know, but i sure that the same problem as smoky wrote. BUT i still did not know what i have to do ecaxtly, i am not good in PS ^^
 
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gitech

N64 Artist
Have you tried this:

Right Click the "Type" layer - Blending Options - Inner Shadow...with these values:

Opacity: 100%
Distance: 0 px
Choke: ~50%
Size: ~3 to 5 px

If that doesn't work try "Drop Shadow" with about the same values.

You may also have to "Rasterize Type" first, not sure.

If you need more help, I can explian more.

Take care,
Jay
 
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gitech

N64 Artist
Sometimes I need inner, sometimes outer, and sometimes both.

Which one worked for you? Inner Shadow or Outer/Drop Shadow?

Later,
Jay
 

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