Great info. Thank you!
Is there a situation when the use of the separate _rgb and _a textures has advantages to just using the _all texture?
I have only used the _all textures so far.
On another note:
I have contacted Gonetz and he mentioned that you wrote the code for the texture caching/instant loading for Glide64 HQ, (Sorry I never noticed before :flowers: ) and (I think) some of the other options that Glide64 offers. Did you do the S3TC (DXT/DDS) texture compression as well?
I say this because I would like to ask you if you could join the Aristotle Video team (formerly mudlord rice video), and help them to implement texture caching?
(and possibly some other new functions that could be integrated. I am interested in support for .dds textures, or compression into the S3TC format at least to save on VRAM and improve loading/handling (I think))
Right now Aristotle and Microdev and the primary coders and they are very active and enthusiastic about working on the plugin! They are on version 6.1.8 already and have made great progress!
But, are stuck on the texture cache thing at the moment.
Here is the link the the dev thread: http://www.emutalk.net/showthread.php?t=46949
Your help would be greatly appreciated and I hope to see you there soon!
Take care and have fun,