What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Zelda Ocarina of time Community Retexture Project

The Dave

New member
@chrisdoucette - I've been trying to figure out how to do the static backgrounds, my problems are one that I don't have much free time, and more importantly, I can't model.

If you're looking to contribute, I think the best place to start would be to start modeling the single image static backgrounds, stuff like the shops, the temple of time exterior, etc.

And I think the easiest way to do this and to spread the workload would be to get the simple shapes made, and I don't think they're that complex, then maybe we can as a group make textures for the models, though you might be able to get a lot of the scene made with textured already made for the pack (plus that would help with game consistency).

We can even start off simple and could add certain shadows and elements (I'm thinking like the sky behind the temple of time) in Photoshop. Let me know what you think about this, and if we decide to attempt this, maybe we should splinter from this thread.

EDIT: Hah just found this for sketchup: http://sketchup.google.com/3dwarehouse/details?mid=b6ee14811ff085ebf4e04bc2fdbd20d2&prevstart=0

And another interesting sketchup model:
http://sketchup.google.com/3dwarehouse/details?mid=ff30b328612f45d512f2c7d1ad9ec48d
 
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lewa

New member
Haha.
Seeing as no one here has heard of model replacing, it's probably pretty tough. Definitely not impossible, though.

Recreating this game from scratch would be EXTREMELY tough. Years and years of work. Solid work. Frustrating work.

Sure, the end result would be a-ma-zing.
Maybe nintendo should do something like this. Be a lot easier for them, since they have the software to edit their own games.

@ The Dave:
Woah! That's awesome!
Some people are pretty skilled with 3d programs.
I can do some simple stuff, like this. So I guess I'm decent with lighting and inorganic shapes. We need some experienced people though.
Or I can get good at this through practice :p

EDIT: I'm Dloading sketchup. I'll see if I can make a decent render of the temple of time.
 
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Chieftain459

New member
Agreed. This is definitely not the place to endlessly discuss the technical possibilities of object replacement--you guys are more than welcome to start another thread to discuss that. But as far as modeling the scenes for the in-game static backgrounds, I think it would be awesome if someone familiar with 3D modeling could help out.
 

chrisdoucette

New member
I can do the static backgrounds, but I wonder..can someone get a 3d model export/dump of the collision data in those scenes? If I knew where the collisions were precisely, I could redesign certain areas around that data, instead of try and trace over an image.

EDIT: Another question. Can you load an animated texture into a static background, or an area like "the sky"? Has anyone attempted this?

I can animate certain sections of whatever I render, so if it is possible, I'd be able to have moving clouds in the sky, or trees blowing in the wind.. or the tarps in the marketplace moving slightly with the breeze.

I remember the rotating fire cloud around death mountain in the static temple of time exterior scene, so it must be possible. Unless that is an overlay.
 
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Toasty

Sony battery
I didn't realize that seven or eight posts speculating about the ease or lack thereof of remodeling Zelda constituted an "endless" "argument", but I'll shut up nonetheless. ;)
 

chaoszerox

hires_texture
odd request

Is anyone here really knowledgeable about....rugs and cloth...
Here's the texture I'm remaking
http://i239.photobucket.com/albums/ff70/num1narutofan/this-1.jpg

here's an unfinished version of the design I'm working on to replace the old one. Thoughts?
http://i239.photobucket.com/albums/ff70/num1narutofan/show.jpg

What I need help with is deciding on what base texture to use for the texture of the rug itself...I don't think I know enough to chose which texture to use...
Anyway just chose a carpet texture from http://cgtextures.com/ (category= fabric -> carpet). I would link it, but the site uses javascript for navigation.
There's 10+ textures they have that I think are candidates for a base texture to use, I just can't chose...

I can animate certain sections of whatever I render, so if it is possible, I'd be able to have moving clouds in the sky, or trees blowing in the wind.. or the tarps in the marketplace moving slightly with the breeze.
wow that's something I never thought of...It would be have to be supported by the plugin...I'm guessing it would use a series of #xx at the end of the texture name to definite the frames in the texture....or a gif (more unlikely IMO).

@microdev what's the chances of something like this?

@Chaoszerox - I hear ya about the design being pretty complicated, though I'd rather keep it as is for the time being.

You pointed out the top rim needs to be bigger, try this one:

http://i977.photobucket.com/albums/ae258/zeckron00001/FireTemple32.jpg
Much better :p
 

Zeckron

New member
@Chaoszerox - Yeah that's were i got the really nice persian rugs I used in the Forest Temple. I had to tweak them around of course, with some creative stuff to ensure they were seamlessly tiling, but that doesn't take too long.

Really the choices are endless! You could mix and match all kinds of stuff! If the texture is treated kindly enough (which from my personal experience, they're not) you could use a very decorative and complex design such as this one (trying to link, not sure if it will work: http://www.cgtextures.com/texview.php?id=15775&PHPSESSID=319908f072bb95823b93d488b0b64f3e) and just color match.

Or, if it's not treated kindly (and based upon the picture you sent, it doesn't appear to be) you could just do a standard fabric weave and color match; such as this: http://www.cgtextures.com/texview.php?id=8258&PHPSESSID=319908f072bb95823b93d488b0b64f3e

Just bump up the contrast to make it pop out a little more.

Stuff like that sure is fun, and I wish there were more in the game like that. Definitely a nice diversion to do textiles when you've done nothing but stones and bricks for god knows how many hours! :)
 

lewa

New member
@Zeckron:
Looks really good. We could give you suggestions until it looked perfect, but it's such a small part of the game, I say good enough.

@chaoszerox:
A coarse carpet would probably look better. Considering that these were olden times, as well.
Something cheap I did when I first tried it, is I got a grass/moss texture and just colored it red :p But that's not exactly professional.
 

Chieftain459

New member
@microdev--no offense, but I don't see the point in posting anything on that thread--it's been a few days since I posted my issue, which has since gone without response (beyond death--droid basically saying "hmm... that's odd").
 

microdev

Member
@microdev--no offense, but I don't see the point in posting anything on that thread--it's been a few days since I posted my issue, which has since gone without response (beyond death--droid basically saying "hmm... that's odd").
No offence taken.

The reason I didn't reply till yet is that I'm about finishing my master thesis, which I have to submit tomorrow evening. As this has first priority atm and as I'm doing this besides my job, I don't have time to write responses, which take much time.

If I respond to your request, I prefer doing so, when I have something to say, that really helps you. I'm not a fan of just posting to increase the post count.

But as you seem to badly wait for a response, I'll take the time and try posting something productive there.
 

chaoszerox

hires_texture
@Chaoszerox - Yeah that's were i got the really nice persian rugs I used in the Forest Temple. I had to tweak them around of course, with some creative stuff to ensure they were seamlessly tiling, but that doesn't take too long.

Really the choices are endless! You could mix and match all kinds of stuff! If the texture is treated kindly enough (which from my personal experience, they're not) you could use a very decorative and complex design such as this one (trying to link, not sure if it will work: http://www.cgtextures.com/texview.php?id=15775&PHPSESSID=319908f072bb95823b93d488b0b64f3e) and just color match.

Or, if it's not treated kindly (and based upon the picture you sent, it doesn't appear to be) you could just do a standard fabric weave and color match; such as this: http://www.cgtextures.com/texview.php?id=8258&PHPSESSID=319908f072bb95823b93d488b0b64f3e

Just bump up the contrast to make it pop out a little more.

Stuff like that sure is fun, and I wish there were more in the game like that. Definitely a nice diversion to do textiles when you've done nothing but stones and bricks for god knows how many hours! :)
Thanks for the post =) Yeah, I think I might have looked at a Basilisk one too many times...
I don't understand what you mean by treated kindly though -_-

I want the design I use to be as basic as possible. The one I chose is as complex as I am willing to use for it. The original design was just tiled triangles after all...

I found a nice guide to taking a carpet from scratch with PS :p I remade everything using it's technique! I wish I had found this guide before I posted for help!
http://www.republicofcode.com/tutorials/photoshop/video/carpet_texture.php

View 1 - Original
http://i239.photobucket.com/albums/ff70/num1narutofan/1view1original.jpg

View 1 - version 1
http://i239.photobucket.com/albums/ff70/num1narutofan/2view1v1.jpg
-------------------

View 2 - Original
http://i239.photobucket.com/albums/ff70/num1narutofan/4view2v1.jpg

View 2 - version 1
http://i239.photobucket.com/albums/ff70/num1narutofan/3view2original.jpg

Only thing I can think of left to do besides very small tweaks (image -> adjustments) is add a rug/carpet border to the very outermost parts.
If you look carefully you can see "something" on the outermost border of the original.
I'm thinking something like this?
http://www.cgtextures.com/texview.php?id=23416&PHPSESSID=5c2b391d2c7114da55ec8514a8685c93
OR
http://www.cgtextures.com/texview.php?id=23415&PHPSESSID=5c2b391d2c7114da55ec8514a8685c93
 
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The Dave

New member
I think the one thing the original has that you could add is dirt. I think that's dirt embedded around the edges and stomped into parts of the carpet. I'm sure those enemies who walk through dungeons for hundreds of years waiting for a kid to come by and murder them aren't too careful with the rug.
 

Zeckron

New member
I don't understand what you mean by treated kindly though -_-

LOL! Chaoszerox, that was not a shot at you, it was a shot at the game and how some textures are tiled, split, stretched, etc etc.

I consider the rugs in the game as not being treated kindly b/c as you can see in the screen shot, they use 1 texture to make all the sides and corners, rather than 2 textures (1 for the sides, and 1 for the corners). So that means any complex shape or design is going to have problems seamlessly tiling b/c it will be split 45 degrees from corner to corner on the corners.... Not sure if that makes sense, but i think you know what i mean :)

The rug you made looks great! Not overly flashy, but still very detailed and it pops right out. Like it. Of course you know me, I like those fancy designs so it almost seems a little too plain, but hey that simplifies the tiling issue and also stays very true to the original.

I like that second border you posted. Definitely needs a border, and that one fits the bill perfectly!

EDIT: @TheDave - LOL! Good point :)
 
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chaoszerox

hires_texture
Thanks The Dave (my real name is David =P) and Zeckron for your suggestions!
Here's version 2!

I added some dirt, just a little bit. It made it kind of dusty as well as dirty IMO.
I tried just making the lace trim have transparency hoping the texture outside it was underneath it lol, but it's not, so I had to use part of the outside texture. The edges woln't tile perfectly due to the game itslelf, not me. I think the lace really adds so 3Dness to it.
Also the texture that is outside it, I remade it so the coloration isn't funky.


View 1 - Original
http://i239.photobucket.com/albums/ff70/num1narutofan/view1original.jpg

View 1 - version 1
http://i239.photobucket.com/albums/ff70/num1narutofan/view1v2.jpg
-------------------

View 2 - Original
http://i239.photobucket.com/albums/ff70/num1narutofan/view2original.jpg

View 2 - version 1
http://i239.photobucket.com/albums/ff70/num1narutofan/view2v2.jpg

Should I change the color on the design? I just realized I don't particularly like the pink..
 

Zeckron

New member
@Chaoszerox - I like the edging border on there, and at first i thought it needed to be color matched. But it actually looks cool with the stark contrast.

However, adding the ground base texture inbetween the tassels is a good idea, but it just didn't work out well with blending in to the actual ground texture :( There's gotta be another way to do it.

Also, in zooming in on the screenies, I think i see an edge in the carpet where it's not seamless. Maybe just like a couple pixels wide, it's very very small.

Besides those points, the rug is awesome!

EDIT: Hey! Easy way to fix the tassels so that they seam better with the ground - the space inbetween them, fill them up with more of the dark threads that look like hair!
 
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