Gonetz
Plugin Developer (GlideN64)
I want to talk about “point lighting” implemented in RiceVideo 6.1.0. Yes, with this feature ZeldaMM looks much more correct. But is it 100% correct? Since I don’t have N64 console, I can’t answer this question. However, I can analyze Rice’s plugin work. As I see, point lighting means that under some condition all directional lights are ignored and only ambient light is used. Well, may be it must work this way. However, sometimes it looks strange. Look at these screen shots. On the first screen Link is flat lit (no directional lights used). One step aside and he becomes lit by directional light. Why? What is so different in both cases? I think, light sources are the same. So how to explain directional light absence on the first screen? May be somebody can post screens from real system?