Celeron 366 MHZ
64 MB RAM
Intel I740 based video card (EONtronics Picasso)
not sure about anything else...
plugins's tried:
just about all of them.
I have a huge problem when I try to play Zelda. In OpenGL, the screen just completely screws up, and useually ends in a blue screen of death, in Direct3D the graphics look flicted (my favorite word, except for smite), and in Glide I have to use a wrapper wich slows it down. This, I can tell you right now, is all because of my graphics card, the I740, wich is notoriuos for being the most incompatable video card in the history of computer's. All I would really like to do is
to have the ability to make it work in OpenGL, wich doesn't look flicted and is much faster than other API's when I had tried it on other emulator's. It's confusing why it doesn't work on yours.
If you want to know about my driver's, I'm currently using mixed OpenGL and manufacturer driver's (I install the OpenGL driver's, then install the manufacturer's over them, keeping all the files with "OpenGL" in their name), but I have used them so that I'm only using one driver and it STILL screws up!
The OpenGL driver's come from a program called GLsetup, and I can't remember where I got the manufacturer's driver's, only that their hard to find since EONtronics went out of buisness.
UltraHLE was a great emulator, it ran faster than all the other's (except for Corn), even though it had to run through a Glide wrapper. What a rare quality. And since Corn has been canceled,
UltraHLE 2064 is just about my only hope, because Corn locked up when you pressed start, and you CAN'T complete a game that you can't use the start menu on. So could someone please find out what's wrong? Zelda worked on other emulator's, albeit slowly, by the way...
64 MB RAM
Intel I740 based video card (EONtronics Picasso)
not sure about anything else...
plugins's tried:
just about all of them.
I have a huge problem when I try to play Zelda. In OpenGL, the screen just completely screws up, and useually ends in a blue screen of death, in Direct3D the graphics look flicted (my favorite word, except for smite), and in Glide I have to use a wrapper wich slows it down. This, I can tell you right now, is all because of my graphics card, the I740, wich is notoriuos for being the most incompatable video card in the history of computer's. All I would really like to do is
to have the ability to make it work in OpenGL, wich doesn't look flicted and is much faster than other API's when I had tried it on other emulator's. It's confusing why it doesn't work on yours.
If you want to know about my driver's, I'm currently using mixed OpenGL and manufacturer driver's (I install the OpenGL driver's, then install the manufacturer's over them, keeping all the files with "OpenGL" in their name), but I have used them so that I'm only using one driver and it STILL screws up!
The OpenGL driver's come from a program called GLsetup, and I can't remember where I got the manufacturer's driver's, only that their hard to find since EONtronics went out of buisness.
UltraHLE was a great emulator, it ran faster than all the other's (except for Corn), even though it had to run through a Glide wrapper. What a rare quality. And since Corn has been canceled,
UltraHLE 2064 is just about my only hope, because Corn locked up when you pressed start, and you CAN'T complete a game that you can't use the start menu on. So could someone please find out what's wrong? Zelda worked on other emulator's, albeit slowly, by the way...