R-II
New member
I've been doing some work on the Paper Mario ROM, and I noticed a whole bunch of Yay0 blocks. I looked at the Yay0 documention that comes with the Dolwin source and tried writing my own function to decompress the data, but the example function left me a little confused and I don't know if I'm decompressing correctly. Nothing in the decompressed data jumps out at me, so I don't know if it's a bad algorithm on my part or just data formats I don't understand.
Does anyone have some examples of Yay0 blocks and their decompressed counter-parts so I can check my work? Or source code I can understand easier.
Thanks.
Does anyone have some examples of Yay0 blocks and their decompressed counter-parts so I can check my work? Or source code I can understand easier.
Thanks.