- Thread Starter
- #21
j64:
About Top Gear, that sounds like a good idea. However, it is not pressing at the moment. If you could find the time to investigate the differences with Jabo's RSP, my plugin, and the N64 and post the differences and a sample of the real sound, I can best figure out the problem. Also, a PJ64 savestate works wonderfully. This info is much too large to transfer over emutalk, so we will need to hook up on IRC or send through email. We will speak more of this when I am ready to look into the issue. Thanks for your effort.
About the PJ 1.6 source code. I wasn't around when PJ64 1.6 was released and I haven't had time to program since taking a small leave on April 1st. I will see if there are any Audio synchronization changes in PJ 1.6 before I bother zilmar for source code to add an audio fix. I may have found a method to bypass the need for an audio fixed PJ64. Zilmar and I will have a conversation in the future, once again, when I have investigated PJ 1.6.
About Audio Sync/57fps problem. I am working on correcting this. Please rest assured that I realize there is a problem and it's larger than losing 3fps or "sucking up" more CPU power. You will realize you can not play games like Tarzan or Hydro Thunder (except in the emulators that emulate AI internally) with Audio Sync enabled. The problem is known of and a hack is being worked on or an audio fixed PJ 1.6 will be negotiated with the Project64 team.
Thank you
j64:
olivieryuyu said:i bought recently Top gear Rally ...
i will try to see if i can record the sound and do an mp3 ...
BTW: i asked to Zilmar if he can provide PJ 1.5/1.6 source code to you in order to improve your AudioFix
...
About Top Gear, that sounds like a good idea. However, it is not pressing at the moment. If you could find the time to investigate the differences with Jabo's RSP, my plugin, and the N64 and post the differences and a sample of the real sound, I can best figure out the problem. Also, a PJ64 savestate works wonderfully. This info is much too large to transfer over emutalk, so we will need to hook up on IRC or send through email. We will speak more of this when I am ready to look into the issue. Thanks for your effort.
About the PJ 1.6 source code. I wasn't around when PJ64 1.6 was released and I haven't had time to program since taking a small leave on April 1st. I will see if there are any Audio synchronization changes in PJ 1.6 before I bother zilmar for source code to add an audio fix. I may have found a method to bypass the need for an audio fixed PJ64. Zilmar and I will have a conversation in the future, once again, when I have investigated PJ 1.6.
About Audio Sync/57fps problem. I am working on correcting this. Please rest assured that I realize there is a problem and it's larger than losing 3fps or "sucking up" more CPU power. You will realize you can not play games like Tarzan or Hydro Thunder (except in the emulators that emulate AI internally) with Audio Sync enabled. The problem is known of and a hack is being worked on or an audio fixed PJ 1.6 will be negotiated with the Project64 team.
Thank you
j64:
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