RJARRRPCGP
The Rocking PC Wiz
All of a sudden, I couldn't go any further than Link's tree house in the Kokiri forest.
I was already past this point, but decided to start over.
The game would crash any time I attempted to leave Link's tree house!
I was thinking the game crashes was because of an issue with the anti-aliasing and/or anisotropic filtering settings and Nvidia control panel, because I also saw the Nvidia tray app crash once. (Windows XP claming it encountered a problem and needs to close)
But, when I used the same settings and this time kept it to windowed mode and attempted to leave Link's tree house, PJ64 displayed "Error Executing from non-mapped space".
(or similar)
It was fine after changing the self modifying code handling method to "Protect Memory".
Never saw the game crash again. That was last night.
It looks like "Check Memory Advance" isn't sufficient.
Note that I was using a save state and found out that the save state is fine.
It looks like that without "Protect Memory", that the game contents in memory will be overwritten when you use a save state.
This is with PJ64 1.6.
I was already past this point, but decided to start over.
The game would crash any time I attempted to leave Link's tree house!
I was thinking the game crashes was because of an issue with the anti-aliasing and/or anisotropic filtering settings and Nvidia control panel, because I also saw the Nvidia tray app crash once. (Windows XP claming it encountered a problem and needs to close)
But, when I used the same settings and this time kept it to windowed mode and attempted to leave Link's tree house, PJ64 displayed "Error Executing from non-mapped space".
(or similar)
It was fine after changing the self modifying code handling method to "Protect Memory".
Never saw the game crash again. That was last night.
It looks like "Check Memory Advance" isn't sufficient.
Note that I was using a save state and found out that the save state is fine.
It looks like that without "Protect Memory", that the game contents in memory will be overwritten when you use a save state.
This is with PJ64 1.6.
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