vampireuk said:Someone sounds rather bitter
Stalkid64 said:If they didn't test it enough that it slipped through completely, they're bad testers simple as that. If they did and knowingly signed off on it at gold, well... they have no pride at all in their work. I know testers who would rather shoot themselves than sign off on something of that `quality`.
Modem said:but a simple reload of the save fixes it, and it only seems to happen a part of the way through the game.
Stalkid64 said:this bug is actually visible in the official E3 2004 Half-Life 2 trailer at a few points, which suggests Valve were more than aware of it.
Gorxon said:No, no, no...that is only your experience of the problem. There are countless others as it varies from PC to PC. Some dont experience it at all. On my computer however, it makes the game more or less unplayable. It is playable, and runs at a smooth 50-70FPS when not stuttering, but occasionally it stops for 4-5 secs every 5-6 secs. It can be VERY annoying. I don't have time to play it though nowadays so it's no issue yet, but it will be. Keep in mind that there are people with 2GB Ram and 6800 cards who also experience this, but perhaps to a lesser degree than I do, as I got it very bad.
My problem with Valve is that they don't answer people and don't give people information on it. You get more info on what's going on to fix it on other sites than Steam's own, as the Valve employees rather goes there instead. What's up with that?
mezkal said:Tried the -heapsize X - where X is half your PC's physical RAM ?
That took ALL pauses out of my experience. The autosave stutters went with the later patches. HL2/HL:S/HL2DM/CS:S all run smooth is silk for me now.