Rice
Emulator Developer
I said before that hq4x filter could be very handy to enhance some type of textures.
Someone may ask: why bother? why can I just enable the hq4x filter in the plugin instead of using it manually to make hires textures?
The reason is that such magnify filter only work well for certain type of textures, not all types. If you use the filter in the plugin, it will work pretty good for very few textures, and it will screw most other textures. Using it with Mario 64, it will make the sky very blocky.
But it is useful in some cases. What is it good for:
- textures without blur, without gradient
Another reason to use external hq4x application to manually enhance texture is that you can modify the generate texture in your image editing softwares. The filter does not always work as you expect. Manually modify generated texture will make the texture much better look.
Best place to use:
- Zelda maps
- font textures without blur
I will post some examples later.
Someone may ask: why bother? why can I just enable the hq4x filter in the plugin instead of using it manually to make hires textures?
The reason is that such magnify filter only work well for certain type of textures, not all types. If you use the filter in the plugin, it will work pretty good for very few textures, and it will screw most other textures. Using it with Mario 64, it will make the sky very blocky.
But it is useful in some cases. What is it good for:
- textures without blur, without gradient
Another reason to use external hq4x application to manually enhance texture is that you can modify the generate texture in your image editing softwares. The filter does not always work as you expect. Manually modify generated texture will make the texture much better look.
Best place to use:
- Zelda maps
- font textures without blur
I will post some examples later.