What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Tutorial: How to load .DAT


Texture Pack Invader
Follow this guide to run Djipi's Zelda pack

1 - Go to the Emulator folder, then go to the "Plugin" folder. PJ64 1.6\Plugin
If you are using PJ641.7 go to \Plugin\GFX\
If you are using PJ64 2.1 the file path will be \Plugin\1.6 plugins

2 - In this folder, you must have the glide64 plugin.

(Remember to leave the
glide3x.dll in the root folder.)

3 - Now go create the "cache" folder.
PJ64 1.6\Plugin\cache
PJ64 1.7\Plugin\GFX\cache
PJ64 2.1 (2.0)\Plugin\GFX\Cache

If your using PJ64 2.2+ (PJGlide). (Not recommended)
DAT archives are placed as followed:
Packs with folders are placed as followed:
Project64/textures/SUPER MARIO 64
As the included Gilde64 plugin no longer uses the plugin or hires-texture directory to load files.

4 - In cache folder, Unzip the archive that contains the .DAT

Now that you have your plugin and texture pack installed correctly lets configure them, using the following steps.

1 - Open your emulator, Click on "Option" and "Settings"
2 - In the setting windows, go to the Video plugin and select "Glide64"
3 - After clicking "Ok" Close the "settings" windows .
4 - Click on "Option" and "Configure Graphics setting"
5 - On the fist page , Check "Show texture enhancement options"
6 - After clicking Ok , you must now see in "configure graphics setting" a new page named "Texture enhancement".
7 - Go on this new page and in the "Hi-resolution textures" place configure like this :

Format : Rice
Check "Alternative CRC calculation"
Suggestion is made to uncheck this option as some textures may not load,
However Djipi has stated that this should be checked.

Uncheck "Texture dumping/editing mode
Check "Use alpha channel fully"
Check "Compress texture cache"

All the other option are unchecked in "performance tweaks"

And finally , check "Save texture cache to hard disk" and for texture compression method, select "S3TC"

Credit goes to @Djipi
Shout out to @Fanatic 64
Shout out to @Frank74




  • visual aid.jpg
    visual aid.jpg
    157.9 KB · Views: 8,627
Last edited:


New member
If your using PJ64 2.2+ (PJGlide).

SM64 example:
DAT goes in Project64/textures/cache/SUPER MARIO 64_HIRESTEXTURES.dat

Packs with folders go in Project64/textures/SUPER MARIO 64

No longer uses plugin or hires-texture directory.


New member
Do both these files go in the same dir?


Texture Pack Invader
No, Muppen android ports are not able to read these files.
Sorry, you may consider extracting these files with one of the .dat extractors mentioned in this thread.
Once the files are extracted you may load them using the GlideN64 android port. GlideN64 should read them and save a .htc file.

.Dat files are only placed in /cache that I know of. Raw texture files are placed in a folder containing the name of the game.
Last edited:


New member
Ive followed the guide and got this error. Also whats the getting all about in the bootom of the emu? I have used the plugin you gave me.



New member
Last edited:


Texture Pack Invader
Mupen should work but I prefer PJ64 so I can't say for sure.
For the error try patching PJ64 with the tool found in my sig.


New member
OK I mangaged to get it working on my PC (was trying on an older laptop with 4gb ram). I used v1.6 and 2 different plugins, the final version and the latest version as mario 64 and zelda didnt work on same plugin. Now just need to extract dat file where Im stuck