Hello,
I've been investigating for a while how Super Mario Sunshine implements that water material that you see when swimming on the sea, or even in pools in the game.
So far, I have the theoretical approach:
http://forum.beyond3d.com/showthread.php?p=1421981
...and just recently I remembered that there is the 'practical' approach, trying to unpack the game's original files and structure in an attempt to find out what really goes on.
Did anybody find information of how the water surfaces are textured, what texture they use (big chances it's animated), and any other technical information about them?
Thanks for the help,
Kryzon.
I've been investigating for a while how Super Mario Sunshine implements that water material that you see when swimming on the sea, or even in pools in the game.
So far, I have the theoretical approach:
http://forum.beyond3d.com/showthread.php?p=1421981
...and just recently I remembered that there is the 'practical' approach, trying to unpack the game's original files and structure in an attempt to find out what really goes on.
Did anybody find information of how the water surfaces are textured, what texture they use (big chances it's animated), and any other technical information about them?
Thanks for the help,
Kryzon.