Hi,
I am porting my sega genesis emu to linux but I am having problems with sound. I am used to DSound in which I just call something like update_snd(buffer, buf_len) when audio was available while in SDL, it calls a callback for more sound which I can't get working. Could someone simplify how the hell does this really works? How can make it work like DSound?
stay safe,
AamirM
I am porting my sega genesis emu to linux but I am having problems with sound. I am used to DSound in which I just call something like update_snd(buffer, buf_len) when audio was available while in SDL, it calls a callback for more sound which I can't get working. Could someone simplify how the hell does this really works? How can make it work like DSound?
stay safe,
AamirM